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SCUF wins controller patent lawsuit, Valve to pay $4 million in damages

The jury ruled that Valve's Steam Controller infringed on SCUF's patents.

Known for its high-performance gaming controllers and accessories, SCUF Gaming has now managed a big victory in the company’s patent infringement lawsuit against Valve that began trial on Jan. 26.

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As a result of this decision, Valve must pay a $4 million settlement to SCUF’s patent holder subsidiary Ironburg Inventions for “base damages,” with the “potential award of enhanced damages” still up for discussion.

The case revolved around multiple patents owned by Ironburg and SCUF that dated back to at least 2011 being “knowingly” infringed upon by Valve when the company was developing and later released its Steam Controller in 2015. 

Related: Valve and 5 publishers fined more than $9 million for “geo-blocking” practices

According to SCUF’s opening statements, SCUF CEO Duncan Ironmonger sent Valve a warning after the company showed off a prototype of the Steam Controller at CES 2014, stating the featured “rear-side control surfaces” on the new controller infringed on a patent that was soon-to-issued to SCUF. 

“Valve did know that its conduct involved an unreasonable risk of infringement, but it simply proceeded to infringe anyway — the classic David and Goliath story: Goliath does what Goliath wants to do,” Ironburg’s lawyer, Robert Becker said

Microsoft licensed this same patent from SCUF to use it as part of its Xbox Elite controller line. This deal was used as a baseline for Ironburg requesting a maximum of $11 million or, at minimum, $6 million in reparations based on the comparable license.

Computer hardware company Corsair, which fully purchased SCUF in December 2019 confirmed the result of the trial earlier today, stating that the jury “unanimously found that Valve Corp infringed Ironburg’s 8,641,525 controller patent.” Furthermore, the jury also “unanimously found willful infringement by Valve Corp,” thus opening the door for a “potential award of enhanced damages up to the statutory limit of treble damages.”

Valve may appeal the decision or at least try to minimize the settlement for the controller, which was discontinued in November 2019 and sold 1.5 million units, as of the last update provided by the company in September 2018.


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Cale Michael
Lead Staff Writer for Dota 2, the FGC, Pokémon, Yu-Gi-Oh!, and more who has been writing for Dot Esports since 2018. Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. You can usually find him writing, reading, or watching an FGC tournament.