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Pre-Season: Gameplay Systems Update

New changes coming to the rift in the upcoming pre-season can be found here.
This article is over 8 years old and may contain outdated information

It is that time of year again and Riot Games has been quick to tease us about the upcoming pre-season changes. Here they have written out the changes in great detail, but for the sake of “too long, didn’t read,” we are going to give you the biggest points in bite-size chunks.

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The popular belief is that the jungle will be Riot’s main focus on how to shape up the gaming experience, so things don’t feel as linear as before, giving junglers more to interact with.


Plants

Plants are a way to give junglers alternative uses to smite, maybe even an instant smite; something which will allow junglers to hold onto smites less then often. 


Camps

Riot is introducing more varience into making multiple jungle paths and not a singular one.


Masteries

Riot is also improving recent changes by filling in gaps to make masteries more meaningful. Instead of it being optimal, this will give players the masteries that they want and can feel are perfect, not sub-par.


What are your thoughts of the teased changes? Let us hear your thoughts in the comments below or tweet us @GAMURScom.

Adam Newell is a writer for @GAMURScom and can be contacted in ways displayed below:

Email: adam.newell10@outlook.com

Twitter: @MonkeyKingHero


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Adam Newell
Assigning Editor
Assigning Editor. In 2015, Adam graduated from the University of Aberystwyth with a bachelor's in Media and Communications. Working in the industry for over ten years. If it has anything to do with Nintendo and Pokémon chances are you will see me talking about it, covering, and likely not sleeping while playing it.