Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screengrab via Riot Games

Teamfight Tactics gold streak values and player damage will be adjusted in upcoming Patch 10.8

Loss-streaking is about to become a bit more risky.
This article is over 4 years old and may contain outdated information

Teamfight Tactics Set Three: Galaxies is certainly an intergalactic hit. But there are still some systemic balance changes that need to be made.

Recommended Videos

Riot senior game designer James “Statikk” Bach laid out some extensive system changes to player damage and streaks that are coming in TFT Patch 10.8. In yesterday’s post, the designer explained that late-game comps are “too consistently attainable without enough risk,” which made the game flow of TFT “a bit too predictable.”

https://twitter.com/JBach_T/status/1245510755392221184

Statikk attributed the overpowered Rebel meta to the extra gold injected into the game economy, as well as player damage adjustments. This made “greedily loss-streaking” not as risky as it should be, allowing players to tank losses without any real repercussions. Combine that with the player damage distribution from losing rounds and games were playing out a bit too predictably.

To combat these minor systemic flaws, TFT devs are making two important changes in Patch 10.8.

Streak gold values are being reduced

  • Old values
    • Two wins earn you plus one gold.
    • Three wins earn you plus two gold.
    • Four wins and up earn you plus three gold.
  • New values
    • Two to three wins earn you plus one gold.
    • Four wins earn you plus two gold.
    • Five wins and up earn you plus three gold.

Player damage being moved back into surviving units of a combat

  • Base damage per stage changing from 0/3/4/5/10/15/20 to 0/1/1/2/5/10/15.
  • Damage from surviving units changing from 1/2/3/4/5/6/7/8/9/10 to 2/4/6/8/10/11/12/13/14/15.

These changes should punish players for loss streaking more while helping players who “ping pong” between wins and losses. Streaks will still matter but they’ll be more balanced. TFT devs will also monitor the amount of gold in the economy, potentially draining sources of income in the future.

The outlined 10.8 changes are tentative and will be tested on the PBE first before hitting the live servers.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Andreas Stavropoulos
Andreas Stavropoulos
Staff writer for Dot Esports. Andreas is an avid gamer who left behind a career as a high school English teacher to transition into the gaming industry. Currently playing League, Apex, and VALORANT.
twitter