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Karthus and Kennen from League of Legends, with their fiery red Infernal skins.
Image via Riot Games

Here are the LoL Arena Patch 13.24b patch notes

A festive micropatch to keep Arena fresh over the holidays.

The end-of-year holidays are here and with it comes League of Legends Arena for 2023. Many have already jumped back into the popular game mode but just before you switch off for the festive season, Riot Games has blessed Arena with a final micropatch.

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Riot is specifically targeting seven champions with buffs and nerfs, as well as a number of Augments and items all in the name of balance. It’s not set to be as groundbreaking as a main update or balance patch—more of a boost to a few weaker options and a much-needed helping hand for others.

Here’s what came with the League Arena Patch 13.24b update.

What’s in League Arena Patch 13.24b?

Mage mains, it’s your time to shine

Neeko, from League of Legends, summoning a yellow orb of energy.
Neeko is one of the mages receiving a targeted buff. Image via Riot Games

Mages have been systematically weak in League Arena since its return at the end of 2023, so Riot’s giving a few champs a much-needed boost. While lead designer Matt “Phroxzon” Leung-Harrison stated he and the team were happy with where most classes were balanced, he admitted mages were well overdue for a helping hand.

From targeted champion buffs for Karthus and Neeko to adjustments with Liandry’s and Sorcerer’s Shoes, Phroxzon is hoping mages will be able to stand a chance in the arena against their tanky opponents.

Enough stalling—get back into the fight!

Nobody likes a staller. League Arena’s all about the action and the battle, and while there’s technically nothing wrong with stalling, Phroxzon and the team have noted particular team compositions built around stalling have cropped up.

They haven’t been overperforming, according to Phroxzon, but matches that see the Ring of Fire come into the play are too frequent and as such, we’re expecting adjustments to a number of game mechanics to limit how often a stalling strategy succeeds.

Less luck, more strategy

Twisted Fate from League of Legends, wearing a cloak and throwing cards at an enemy.
A little more consistency, please. Image via Riot Games

“We want Arena to have a mix of tactical and strategic depth and decision-making,” Phroxzon said ahead of the update, believing some champions right now rely too heavily on particular Augments while others are too consistent. As a result, their stat ceilings are being lowered to avoid too many “highroll-y” moments where the champ just races away.

The League Arena micropatch is now live as of the evening of Dec. 12. It was initially thought we’d receive the customary patch preview a week early before it landed on servers on Wednesday, Dec. 20, but Riot isn’t messing around this holiday season it seems.

The patch includes changes to both League Arena and Summoner’s Rift, including a variety of buffs, nerfs, adjustments, and balance updates to an assortment of champions in both modes.

Below you’ll find the early League Arena notes for the 13.24b micropatch. These changes are tentative and may be changed at any moment, but we’ll keep this updated should adjustments be made.

League Arena Patch 13.24b patch notes

Champions

Gragas

  • Body Slam cooldown refund reduced from 40 to 25 percent.
  • Body Slam damage decreased from 80/125/170/215/260 to 80/115/150/185/220.

Jhin

  • Decreased movement speed bonus on critical strikes from 80 to 60 percent.
  • Dancing Grenade damage reduced from 70-310 (+ 80-120 percent AD) to 65-245 (+70-110 percent AD).

Karthus

  • Added bonus max health, scaling from zero to 200 by level 18.
  • Requiem damage increased from 200/350/500 (+ 75 percent AP) to 350/550/750 (+ 100 percent AP).

Leona

  • Shield of Daybreak cooldown increased from five to six seconds.
  • Eclipse cooldown increased from 14-10 seconds to 14-12 seconds.

Neeko

  • Added bonus max health, scaling from zero to 200 by level 18.
  • Blooming Burst base damage increased from 80/125/170/215/260 to 90/140/190/240/290.

Pyke

  • Your Cut gold reduced from 600 to 350.
  • Death From Below will now only deal 80 percent of its damage if it does not execute an enemy.

Zilean

  • Added bonus max health, scaling from zero to 200 by level 18.
  • Time Bomb base damage increased from 75/115/165/230/300 to 100/165/230/295/360.

Items

Liandry’s Anguish

  • Maximum Agony Bonus Damage increased from 12 percent to 15 percent (still maxed out at 4,000 health).

Sorcerer’s Shoes

  • Magic Penetration increased from 18 to 20.

Augments

Center of the Universe

  • Base damage reduced from 10-180 to 5-160.

Dark Blessing

  • Cursed Power to Ability Haste conversion increased from 12 to 14 percent.

Dashing

  • Dash Haste increased from 200 to 250.

Orbital Laser

  • Magic Damage per tick increased from 30-90 to 40-120.

Quest: Steel Your Heart

  • Stack Mulitpler increased from four to five.

Spin To Win

  • Spin Haste increased from 30 to 40.
  • Spin damage increased from 30 to 40 percent.

Stackosaurus Rex

  • Stack amplification increased from 50 to 75 percent.

General / Mechanics

  • Hexgate Cooldown increased from eight to 12 seconds.
  • Grievious Wounds from the Ring of Fire increased from 15 to 20 percent per second.
  • Ring of Fire now reduces shielding in addition to healing.
  • Plaguebearer tick rate increased from every one second to 1.5 seconds.
  • Fixed a bug that caused Bread and Butter, Bread and Jam, and Bread and Cheese to not grant Ability Haste to abilities whose cooldown scales with attack speed.

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Author
Image of Nicholas Taifalos
Nicholas Taifalos
Weekend editor for Dot Esports. Nick, better known as Taffy, began his esports career in commentary, switching to journalism with a focus on Oceanic esports, particularly Counter-Strike and Dota. Email: nicholas@dotesports.com
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