Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
An XDefiant faction trooper aims and fires a weapon.
Image via Ubisoft

XDefiant boss speaks on fix for ‘slower than estimated’ weapon leveling 

This was an overdue change.

One of the main complaints about XDefiant has now been rectified thanks to a new update that went live this morning on all platforms.

Recommended Videos

XDefiant‘s June 18 patch notes explained how the game has now “sped up the process of unlocking weapon attachments by lowering the amount of XP needed to level up your primary weapon, from 3,500 to 3,000, and your secondary weapon, from 1,500 to 1,000.”

XDefiant character aiming down the sights of their weapon while running.
Finish those levels quicker now. Screenshot by Dot Esports

Excitingly, the change is retroactive, meaning weapon levels on all players’ guns will now be higher by default based on how much XP has already been earned, which should come as a welcome surprise to everyone.

But it’s not all good news. Weapon Mastery level requirements have now increased “to counterbalance this speedier access to performance-enhancing attachments.” If you’ve already unlocked a mastery skin, though, you will keep it.

XDefiant’s game director Mark Rubin spoke about the change on X (formerly Twitter), saying “people were unlocking attachments slower than we estimated.”

“The faster leveling is in response to that,” Rubin said. “Weapon Mastery on the other hand does not affect gameplay and is supposed to be something special that shows off your dedication to a weapon. And so the re-balance of levels was in response to that.”

Rubin said he knows “this change may upset some people,” but Ubisoft is “always willing to say we didn’t do the right thing and we need to correct.” He asked for players to give the changes “a fair chance” when speaking out the harsher goals for Weapon Mastery skins.

XDefiant’s season one will begin in just a few short weeks, adding new weapons, characters, and maps to the free-to-play Ubisoft shooter. This change should give players some more time to max out their current weapons before the new guns are added.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.