Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Blizzard Entertainment

Win and loss streak multiplier adjusted for competitive Overwatch

Points gained or lost from streaks will scale at a slower pace now.
This article is over 7 years old and may contain outdated information

Some behind-the-scenes changes went live with Blizzard’s Overwatch Uprising patch—and one in particular targets the competitive matchmaking system.

Recommended Videos

Win and loss streaks, in particular, have been tweaked to show less dramatic results when a player starts winning or losing a whole bunch. Previously, players were awarded more skill points for going on a win streak, while those who lost games continuously saw more of a decrease.

Now, the streak multiplier will be “quite a bit less aggressive,” Overwatch principal designer Scott Mercer said in a post on the game’s forum.

Blizzard is confident it already does a good job of quickly determining a player’s true Overwatch skill. When the matchmaking system was wrong, win or loss streaks occurred. But that’s not always true.

“Win or loss streaks can also just naturally occur when the matchmaking system has already properly identified skill,” Mercer said. “After all, the matchmaker is trying to place you in fair matches where you have a 50 percent chance to win. It’s rare, but sometimes you flip a coin five times and it lands on heads every time.”

Those “natural” win and loss streaks have been accelerating gains and losses, Mercer said, moving players away from their true Overwatch skill. “You end up having a larger variance in skill rating over time, which in turn hurts the overall quality of the matches,” Mercer added.

To access the streak multiplier, players have to win or lose more games in a row, and the streak scales up slower. “We will now try to only use the multiplier in cases where the matchmaking system has some confidence that the player’s MMR and skill are wildly mismatched,” Mercer said. “In cases of natural, random streaks, you ideally shouldn’t see any acceleration either up or down.”

As always, Blizzard will continue to tweak the system as they monitor how the changes affect match quality.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Nicole Carpenter
Nicole Carpenter
Nicole Carpenter is a reporter for Dot Esports. She lives in Massachusetts with her cat, Puppy, and dog, Major. She's a Zenyatta main who'd rather be playing D.Va.