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Clove, VALORANT agent
Image via Riot Games

VALORANT patch 11.11 notes: New VP gifting feature, bug fixes and more

A bug update!

If you’re not a fan of small updates, VALORANT Patch 11.11 may disappoint you. Still, it brings a set of significant improvements to the popular tac shooter.

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Set to go live on Dec. 2, the latest update is mostly about agent-related bug fixes, besides some new features. If you’re looking for an exhaustive list of changes and additions, here’s the full VALORANT Patch 11.11 notes.  

All changes included in VALORANT Patch 11.11

Chamber VALORANT trailer screenshot
All the bug fixes you’ve been asking for. Image via Riot Games

VP gifting is now live

The skin and accessory gifting feature in VALORANT has been live for quite some time. But what if you could just send VP and let them choose for themselves? This would be great for times when you aren’t sure what they like or when the skin they’ve wishlisted hasn’t popped up in their shop just yet.

Starting Patch 11.11, you can also gift VP in addition to a specific skin, accessory, or bundle. 

Agents list UI has been updated

You can now view all the agents in a grid view instead of horizontal rows—much like we see in Agent Select. In addition, the Collections updates from Patch 11.10 are now live for VALORANT players tuning in from Korea.

All bug fixes in VALORANT Patch 11.11

A lot of bugs have been fixed with Patch 11.11. Here are the details of every bug—related to agents and maps—that will no longer bother you in VALORANT:

Chamber

  • Rendezvous’s audio would sometimes end abruptly near the end of the teleport animation. This has been fixed with Patch 11.11.

Clove

  • Killing Clove right after they activated Not Dead Yet would cause some skin finishers to have erratic behavior. This has now been fixed.
  • Fixed a bug where Clove’s Agent icon in the top team composition bar would not update properly when Clove was killed inside of a smoke after using Not Dead Yet.
  • Fixed a bug where Clove would revive in spawn with Not Dead Yet if their body had too many players standing over it.
  • Fixed a bug where Clove’s Pick-Me-Up overheal UI effects would persist on the HUD even after the overheal had been reduced to 0. 

Cypher

  • Fixed a bug where enemy player positions could be briefly revealed on the minimap while they are hidden by Cypher’s Cyber Cage.
  • Fixed a bug where Cypher’s Spycam would appear to be recovered even if the camera was destroyed while being recovered.
  • Fixed a bug where Trapwire would appear to be visually active if Cypher was killed just before it finished arming.

Jett

  • Fixed a bug where Jett could get stuck in midair near ledges/box corners.

Harbor

  • Fixed a bug where Harbor’s Storm Surge could affect Yoru during Dimensional Drift.
  • Fixed a bug where Harbor’s Storm Surge would cause a dead Clove to see a Nearsight HUD effect if the Storm Surge hit their corpse.
  • Fixed a bug where Harbor’s Cove would instantly rotate 180 degrees when looking upwards or downwards.
  • Fixed a bug where Harbor’s Reckoning minimap indicator would briefly linger and block vision cones.
  • Fixed a bug where Harbor’s Storm Surge and Reckoning would display colored boxes on a spectator’s screen if they changed perspectives to someone who was just hit by one of the abilities.

Iso

  • Fixed a bug where Clove and Reyna would not enter Iso’s Kill Contract at full health and with full shields or overheal if they entered with damaged overheal.
  • Fixed a bug where Phoenix would not get his original health and armor back when is in Run It Back and has left Iso’s Kill Contract.

Phoenix

  • Fixed a bug where Phoenix’s Hot Hands would show inaccurate healing done in the combat report.

Reyna

  • Fixed a bug where Reyna’s HUD UI prompts for Devour and Dismiss would linger on screen even if Reyna has no ability charges left.
  • Fixed a bug where Reyna’s overheal health was not being displayed accurately on the HUD for spectators.

Skye

  • Fixed a bug where Skye’s Regrowth was healing certain deployable abilities.

Tejo

  • Fixed a bug where Tejo’s Stealth Done could push players and give them a speed boost.

Veto

  • Fixed a bug where Veto’s Crosscut could sometimes be shot through non-penetrable walls.

Vyse

  • Fixed a bug where Sova’s Recon Bolt and KAY/O’s ZERO/POINT would get stuck inside an activated Shear wall instead of being destroyed.

Haven (map)

  • Fixed a bug on A Link near A Site that allowed for wall penetration where that should not have been possible. 

Besides these bug fixes, Riot has announced it’s aware of a bug that’s causing Season V25, Act Three’s ranked gun buddies to be temporarily shown in your collection as Season V25, Act Six’s buddies. The developer has assured it’s just an anomaly and players will receive a new gun buddy for Act Six, as well as retain their Act Three buddy.

You can read the full VALORANT 11.11 patch notes here.


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Author
Image of Sharmila Ganguly
Sharmila Ganguly
Freelance Writer at Dot Esports. An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT.