The zombie hordes can become overpowering as the rounds go on, so it is good to buy something to enhance your abilities. Luckily, there is a Perk-a-Cola machine nearby with cans of performance-enhancing liquid to chug down. Here is everything you need to know about all Perk-a-Colas in Black Ops 7 Zombies.
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All Perk-a-Colas in Call of Duty BO7 Zombies

| Perk-a-Cola | Effect |
|---|---|
| Wisp Tea | A Wisp is summoned and deals damage to zombies. |
| Jugger-Nog | Health is increased by 100. |
| Quick Revive | Health regen delay is reduced by 50%. Time taken to revive allies is reduced by 50%. |
| Speed Cola | Reload and armor plating speed is increased by 30%. |
| Stamin-Up | Movement speed is increased. |
| PhD Flopper | Gain immunity to all self-inflicted damage and status effects. Trigger and explosion when you dive-to-prone, which is buffed the further you fall. Gain immunity to fall damage. |
| Deadshot Daiquiri | Crit damage to zombies is increased. Aiming down the sights finds crit area automatically. |
| Elemental Pop | Gain a chance to get a random Ammo Mod when firing. |
| Melee Macchiato | Instead of punching with the gun butt during a melee attack, send zombies flying with a powerful punch. |
| Vulture Aid | Loot variety increases, enemies can drop more Essence Vials and ammo. |
| Death Perception | Enemy auras show through walls. |
| Double Tap | Weapon base rate of fire is increased. |
All Perk-a-Cola Augments in BO7 Zombies

| Perk-a-Cola | Minor Augment | Major Augment |
|---|---|---|
| Wisp Tea | Extension: increases the Wisp’s lifetime. Haste: Decreases Wisp summon cooldown. Sitter: Wisp avoids damaging the final zombie. Fetcher: Wisp picks up items and Power-Ups. | Mask of Wrath: Demon does more damage. Mask of Salvation: Fox will revive the player up to three times during the match. Mask of Distraction: Monkey attracts enemies and deals area damage. Mask of Benevolence: Maiden heals player instead of attacking enemies. |
| Jugger-Nog | Retaliation: Deals bonus damage when health is low. Hardened Plates: Armor Plates mitigate more damage. Durable Plates: Armor durability increased. Shake It Off: Some damage is reduced. | Probiotic: Max health is increased from 250 to 300. Turtle Shell: Armor acts as shield on your back instead of your front. Reactive Armor: If an Armor Plate breaks, enemies nearby are stunned. Iron Core: Health is increased when all plates are broken. |
| Quick Revive | Swift Recovery: Revive an ally to increase your and their movement speed momentarily. Karmic Return: Revive an ally will heal you fully. Slow Death: Increases time in last stand. Emergency Med Kit: Craft a Self-Revive Kit four times. | EMT: Revive and ally to let them keep perks, keep your perks when revived. Equivalent Exchange: When you have a Quick Revive, killing an enemy while downed will revive you. Keep all Perks. Dying Wish: Become immune to all damage for 2 seconds after lethal damage. Keep one health, and lose Quick Revive. Has three uses. Adrenaline Rush: Start health regen when killing a Special or Elite enemy. |
| Speed Cola | Speedy Roulette: Mystery Box resets quicker. Quick Swap: Weapon swap faster. Fast Pitcher: Equipment deploys faster. Prestidigitation: Reload for a chance to not use stock ammo. | Supercharged: Field Upgrades recharge quicker. Classic Formula: Faster reload speed. Phantom Reload: Magazines are refilled over time slowly. Ammo Surge: Reload for a speed burst. |
| Stamin-Up | Hard Target: Projectile damage reduced while sprinting. Quarterback: Use equipment when sprinting. Hot Foot: Get a boost of speed after killing enemies with equipment. Footwork: Increases non-forward sprinting speed. | Free Faller: Immune to fall damage. Dasher: Use Tactical Sprint for longer. Stalker: Walk quicker when aiming. Guns Up: Shoot when sprinting. |
| PhD Flopper | Environmentalist: Gain immunity to environmental damage when sliding. EOD Technician: Height and distance requiments for explosions are reduced. Tribologist: Sliding distance and speed increased. Stuntman: Wall jumps cause explosions. | Gravity MD: Falling from heights causes explosions. DR RAM: Sprinting into normal enemies knocks them and causes damage. PhD Slider: Sliding into enemies triggers explosions in the direction of the slide. Double Whammy: Releases a second explosion. |
| Deadshot Daiquiri | Dead Break: Increase bullet damage to armor. Dead Draw: Reduce hip-fire spread. Dead Set: Reduce gun movement when using advanced movement. Dead Heat: Increase movement speed temporarily after a point-blank kill. | Dead Head: Increase crit damage bonus further. Dead First: Bullets deal double crit damage when enemy is at full health. Dead Again: Crit hits give a chance to add a bullet to the mag. Dead to Rights: Bullets deal bonus damage within point blank range. |
| Elemental Pop | Vulnera Bean: Increases enemy elemental weakness damage. Pineapple Blast: Random ammo mod triggered by equipment. Chill Berry: Reduces all ammo mod cooldowns. Refresh Mint: Reset Elemental Pop cooldown when killing a Special or Elite enemy with elemental weakness. | Citrus Focus: When a weapon has an ammo mod, the pop will only activate that. Imperil Peach: When enemies hit you, there is a chance to trigger a random mod. Electric Cherry: Create an electric damage discharge when reloading with the most depleted ammo causing the most damage. Rainbow Pop: Weapons with ammo mods equipped can deal elemental damage. |
| Melee Macchiato | Stick ‘n Moves: Backpedal speed is increased after a successful melee attack. Strength Training: Punch can one-hit kill normal enemies for extra rounds. Mugging: Melee kills reload some of your held weapon ammo. Barista Brawl: Get Essence from melee kills. | Expresso: Melee attacks are quicker. Vampiric Extraction: Melee attacks heal you a small percentage. Triple Shot: Punch hits multiple enemies. Mocha Maul: Punch is replaced with a dedicated melee weapon. |
| Vulture Aid | Condor’s Reach: Automatically pick up loot from far away. Carrion Luggage: Crit kills have a chance to drop salvage. Picky Eater: At death, zombies drop your current equipment. Extra Serving: Special and Elite enemies can drop a large Essence vial. | Fetid Upgr-Aid: Dead zombies create a gas cloud that charges your Field Upgrade. Smell of Death: Dead zombies create a gas cloud that conceals. Parting Gift: Vulture Aid ammo drops give more Wonder Weapon ammo. Armor-matic: Armor plates picked up are automatically equipped. |
| Death Perception | Bird’s Eye View: Minimap scan rate is increased. Extra Change: Get extra Essence in more locations. Further Insight: Perception radius increases. Hidden Gems: Death Perception includes loot. | Treasure Hunter: See more items from loot containers, plus from special and elite kills. Death Stare: Elemental damage has a chance to kill an enemy on low health. Critical Eye: Gain a chance that a body shot becomes a crit hit with regular weapons. Sixth Sense: Take less damage from behind, and see enemies behind you. |
| Double Tap | Double Time: Fire rate bonus increased. Double or Nothing: Weapons can deal double damage, or zero. Double Play: Kill two enemies in succession to gain a chance to return two rounds to your equipped weapon’s magazine. Double Down Weapons that use bullets have increased penetration damage. | Double Jeopardy: Normal zombies at low health can die immediately when shot. Double Standard: Non-crit shots do double damage. Double Impact: Deal more damage with double hits on the same enemy. Double Dealers Every 4th bullet deals double damage. |
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Published: Oct 6, 2025 06:21 am