Star Wars 1313's designer opens up about the game's final moments
Creating a video game can be tough, especially when twins are on the way during development. Star Wars 1313 designer Matthias Worch opened up about the game's final months in a Twitter thread, sparking renewed interest in the cancelled Star Wars title.
Worch decided to talk about Star Wars 1313 after reading through a chapter on the game in Kotaku news editor Jason Schreier's upcoming book Blood, Sweat, and Pixels. The designer explained that the game was in pre-production when Disney acquired LucasArts in 2012. The following year, Disney announced Star Wars 1313 would no longer be in development.
During the initial merger, and prior to the game's cancellation, Worch was already under a lot of stress. He received the merger announcement while his wife was undergoing an ultrasound, which later revealed Worch's wife was pregnant with twins. Worch compared a twin pregnancy while already taking care of a toddler to "drowning."
"Making games is a constant battle against uncertainty," Worch said on Twitter. "Doing so while Disney is acquiring your company and with two babies in the pipe... Did I mention the drowning?"
Worch went on to explain that game development isn't just about creating a product, it's also about the personal life experiences that happen along the way. That includes "production babies" born during development, or personal emergencies in production. And to empathize the point, Worch explained some of the good memories behind Star Wars 1313's development process. That included a never-before announced feature, a jetpack, and combat concept art developed as a surprise for his team.
"I remember sketching a combat showcase level & sneaking into the office over xmas to make it as a surprise for when everybody returned," Worch said. "I remember adding the jetpack feature during those last few months, which added a whole new dimension to our arenas."
Star Wars 1313 was initially conceived as an action-adventure game exploring Boba Fett's early years on Corsucant's Level 1313. Planned for Unreal Engine 3, and slated for PC, PlayStation 4, and Xbox One, the game finally ended production on April 3, 2013. It remains unclear if Star Wars 1313 will ever be released in the near future, but for now, it seems somewhat unlikely.