Destiny 2 fans will be excited to hear that feedback from the game’s beta has already caused some changes to be made, including one big one: how fast super abilities regenerate.
In the beta, supers were sparse in the cooperative Strike, and difficult to obtain in Crucible matches, where it was basically impossible to achieve more than one super in a game. Sometimes, you wouldn’t even earn a super at all in PvP matches. This was of the main complaints in the beta. Thankfully, Bungie was listening.
“By the time beta was live, the team had already been playing a pretty different version of the PvE tuning from our couches (grenades are more powerful, kinetic/energy weapon damage improvements, power ammo economy refactor),” said Destiny 2 game director Luke Smith in an AMA on IGN earlier today. “We’ve also made tons and tons (and tons) of changes of varying sizes that is a function of closing down a video game (we’re almost done!). In the wake of the beta, we’ve made a few changes that will increase Super Regeneration across the game.”
Smith also confirmed that the player character will remain silent throughout Destiny 2’s campaign, and that there would be no multi-passenger vehicles in the game.
On the subject of keeping the game fresh, Destiny 2 project lead Mark Noseworthy said he was confident in the game’s content pipeline this time around.
“We regularly patched Destiny 1 and remain committed to again with D2,” Noseworthy said. “I think where we didn’t meet our own expectations and that of the community was with rich new content, on a predictable schedule. We tried out a lot of different shapes and sizes in D1, and we’re confident we have a really good offering in the pipe for D2. Players will always want more and we’re going to try as hard as we can to deliver.”
Destiny 2 releases on PlayStation 4 and Xbox One on Sept. 6. The game’s PC beta will launch on Aug. 28, and be released on that platform on Oct. 24.