Hello everyone I’m Spark, Legend player from Hearthstone and today I’m going to present you 2 Shaman Decks that I’m using this season to climb the ladder efficiently.
The release of Naxxramas brought a lot of potential cards to play for Shaman but the deck is already loaded with standard slots that you already have to play so it’s really hard to fit them all.
That’s exactly why I went for 2 different builds and with Hunter not being as dominant as before, and more importantly not being able to counter the Shaman strategy with Starving Buzzard into Unleash the Hounds anymore, it’s time to bring those Decks as strong forces in the current metagame.
[toc]Mid Range Shaman : Sea Giant build[/toc]
The overall idea of the Deck is to replace the usual Shaman win conditions [card]doomhammer[/card] and [card]alakir-the-windlord[/card] with [card]sea-giant[/card].
In order to make those viable, I run some early sticky minions like [card]zombie-chow[/card] and [card]haunted-creeper[/card] which allow me to get rid of [card]rockbiter-weapon[/card], using [card]stormforged-axe[/card] as an early board control tool and [card]flametongue-totem[/card] to power up those minions and make some efficient trades. [deck]6850[/deck]
Strengths and weaknesses
This build is perfect to start climbing the ladder because of its good match ups against Aggro and Mid Range Decks. Indeed, there is many early board control tools combined with the standard [card]lightning-storm[/card] to prevent aggression.
[card]sea-giant[/card] also has an easy time getting played for a really low cost at those lower ranks thanks to all the minions played on the board and the nature of the build itself.
Obviously, the deck is weaker against heavy Control Decks, even though those match ups are still winnable, but I would highly recommand switching to the second build as soon as you face more of those Warrior Control or late game Priest.
Mulligan and Tips
You should generally try to dig for your early plays : [card]zombie-chow[/card] and [card]haunted-creeper[/card]. Keeping [card]flametongue-totem[/card] can be a good idea if you already have those cards in hand.
[card]earth-shock[/card], [card]lightning-bolt[/card] and [card]stormforged-axe[/card] are strong removals to keep in your starting hand, especially when facing aggressive Decks.
[card]unbound-elemental[/card] can be considered against slower match ups and [card]feral-spirit[/card] and [card]lightning-storm[/card] are also good tools to have against very aggressive Decks like Zoo.
When going for a [card]sea-giant[/card] play, remember to always look for an opportunity to throw in some more minions before playing it as it reduces the cost of the card, trading [card]haunted-creeper[/card] can also be a good way to make it less expensive.
[card]defender-of-argus[/card] is a strong mid game play to power up your small minions or give your giants taunt to completely stop aggressive Decks, however try to not taunt them up against slower Decks as [card]the-black-knight[/card] is seeing a lot of play in the current meta.
[toc]Control Shaman : Reincarnate build[/toc]
This Deck is a lot more late game oriented and try to make use of some powerful deathrattles in combination with [card]baron-rivendare[/card] and [card]reincarnate[/card].
The early to mid game is focused around activating [card]nerubian-egg[/card] in order to establish strong board presence while waiting for those late game plays with [card]sylvanas-windrunner[/card] and [card]cairne-bloodhoof[/card].
The deck also reintroduce the [card]alakir-the-windlord[/card] plus [card]rockbiter-weapon[/card] synergy for some late game burst or board clear if necessary.
Strengths and weaknesses
This build is the opposite of the previous one as it is far more vulnerable against aggressive Decks because of its focus around mid to late game and the fact that Shaman has no healing power.
However, the Deck is really strong against heavy Control Decks because you will have more time to pull off some crazy combos that can turn the game around.
Mulligan and Tips
The Deck having no real early plays, you should keep [card]nerubian-egg[/card] to activate them as early as possible with [card]rockbiter-weapon[/card] or [card]flametongue-totem[/card].
The others early removals, [card]earth-shock[/card] and [card]lightning-bolt[/card], are also good to have in your starting hand and [card]feral-spirit[/card] should generally be kept to prevent early aggression.
[cardinsert card=”nerubian-egg” float=”right”]In the early game, you will try to hero power as much as possible and throw in a [card]nerubian-egg[/card] as soon as you have a card to make it work in your hand, this strategy works very well against Control Decks because a [card]flametongue-totem[/card] play will completely counter their first notable threat. Obviously, playing [card]baron-rivendare[/card] the turn you activate it will be a very strong play and give some hard time to your opponent.
Later in the game you should try to get your [card]fire-elemental[/card] and [card]cairne-bloodhoof[/card] safely on the board to start crushing your opponent.
[card]reincarnate[/card] is the icing on the cake as it can heal back [card]cairne-bloodhoof[/card] while getting one or two [card]baine-bloodhoof[/card] on the board, or it can be a huge turn 8 play against late game Decks with [card]sylvanas-windrunner[/card] to steal your opponent’s win condition while keeping her on the board. This combo and [card]Hex[/card] are basically the reasons why the Deck is so good against Control Decks.
[card]reincarnate[/card] can also be an activator for the [card]nerubian-egg[/card] but I generally only do this if I have [card]baron-rivendare[/card] on the board. Finally, it is also really strong with [card]alakir-the-windlord[/card] to use him twice in the same turn for a total of 12 damage that you can split as you need.
I hope you liked this article and that it will make you enjoy the possibilities of this class. Obviously, those are not the only viable builds for Shaman currently as you can mix them up to go for a consistent Mid Range build or even try to be more aggressive by playing something focused around [card]Undertaker[/card].
I really loved switching between those (and obviously my Hunter because I will never abandon this class) to adapt to the load of Zoo and Aggro Decks in the lower ranks and fight those presky late game Control Decks in higher level of play and I hope it can help you out in your way to Legend.