Magni Bronzebeard is the (paid) Alliance option for the Warrior Hero, and was the first to be revealed of the “premium” Hero alternates. He is a veteran of Warcraft lore, having survived the second and third wars to come to lead the dwarven mountain kingdom of Ironforge in World of Warcraft.
[toc]Magni Bronzebeard, King Under the Mountain[/toc]
When young, Magni did not think himself capable of being a good king, to the point of wishing that he would be outlived by his father and brothers. His desires met harsh reality when his first brother, Muradin Bronzebeard, was reported dead on Northrend, after accompanying prince Arthas on his quest to defeat the leader of the undead Scourge.
With his other brother, [card]brann-bronzebeard[/card] frequently missing during his League of Explorers’ endeavours, being an easily distracted sort, and overall unreliable for anything that didn’t have to do with exploring ancient ruins or studying long-lost artifacts, Magni had to make peace with the fact that he would have to be the best king he could.
Upon learning of Arthas’ hand in his brother’s demise, the King Under the Mountain threw all his sorrow and desire for vengeance into the forging of an enchanted blade for the leader of the Scarlet Crusade, before the crusade revealed itself to be an enemy of undead and non-human alike. This was to be [card]tirion-fordring[/card]’s [card]ashbringer[/card].
In the years that followed, Magni had a particular tough time dealing with the Dark Iron Dwarves, an estranged part of his people that had left Ironforge many years before his birth, to found an empire to the south-east, and that had ever since been aggressive, often in open war with their cousins.
The conflict between Ironforge’s “mountain” dwarves and the Dark Irons came to one of its historical peaks as Magni’s only daughter, Moira Bronzebeard, was kidnapped and taken to the Dark Iron [card]emperor-thaurissan[/card]. Magni then commissioned a party of adventurers to assassinate the Emperor and rescue his daughter.
This became one of World of Warcraft’s best known end-game subplots and is notable mostly because of its twist ending: Moira ends up revealing that she is in love with her captor, [card]emperor-thaurissan[/card] and that she carries his son. She then refuses to go back to his father – whom she views as not respecting her leadership capabilities – and remains as Queen to the Dark Iron Dwarves.
This is a relevant plot in World of Warcraft history for a couple of reasons. First, it is the first step toward a possible reunification of the dwarven clans.
Secondly, it is one of the earliest and most even-handed references to gender politics in video games.
In recent years, the topic has become a bit of a sore point for many video game enthusiasts due to heavy-handed commentary both in games and games press, but at the time when the quest was introduced in World of Warcraft, it was topic that had rarely, if ever, been breached.
Magni’s disdain for the idea of women in positions of power is well-documented. While it was obvious that he had always intended for his daughter to inherit the throne, he was vocal about his disappointment in having no male heir, believing that it took a man to properly rule the dwarven kingdom.
Moira herself later stated that one of the main reasons for her choosing to willingly be with [card]emperor-thaurissan[/card] was that he, unlike her father, respected her and her political ability. The regret of having lost his daughter due to his belief that women had no place in government stung the king greatly, and he proceeded to slowly enact changes in the ruling body of Ironforge so as to promote a greater participation of women in civic duty.
Many years passed until Magni would once again be part of major events in Warcraft lore.
After a brief appearance during the Wrath of the Lich King storyline, where he reunited with his brother Muradin, who was then revealed not to have died as initially reported, but been severely wounded and amnesiac, the King Under the Mountain met his untimely end at the beginning of the cataclysm.
Believing to have discovered the secrets behind ancient stone tablets his brother [card]brann-bronzebeard[/card] found at Ulduar, Magni decided that he could use their ancient power to commune with the mountain itself and protect his people from [card]deathwing[/card]’s forces.
Alas, for reasons that have never been made entirely clear, the incantation fails, and Magni is turned into diamond. He is currently presumed dead, his crystalline body a grim monument that can be witnessed by World of Warcraft players that venture deep into Ironforge. Of course, the possibility remains that he might be saved from the curse in a future plotline.
He was to be succeeded by his daughter, Moira Bronzebeard, but the differences between the dwarven clans were deemed to be too great to be dissolved by a common ruler, so Moira accepted to represent the Dark Irons in Ironforge, and share power with her uncle Muradin, representing the mountain dwarves of the Khaz Modan region, and Falstad Wildhammer, representative of the mountain dwarves of the Wildhammer clan, from the far-away lands of Aerie Peaks. Together they form the ruling Council of the Three Hammers.
It is widely accepted that Magni’s grandson will inherit the throne once he comes of age, hopefully completing the reunification of the clans.
Magni’s brother Muradin, as he is appears in Heroes of the Storm
[toc]The Warrior’s Weapons[/toc]
While equipment has historically been an important matter for all of World of Warcraft’s nine character classes, weapons are especially relevant to the Warrior class (one of the classe’s specializations is even called “Arms”).
So, there are some weapons that, while never having been exclusive to the warrior, have been strongly associated with the class, and as such have made the transition to Hearthstone as Warrior Hero cards.
First among these is the endearingly (or derisively, depending on whom you ask) named “Fiery Win Axe”, [card]fiery-war-axe[/card], the card that every Warrior seems to have in his or her starting hand.
This card is historically remarkable only for actually being extremely rare in World of Warcraft, one of the few epic quality items that could be equipped at relatively low levels, and as such, quickly obsolete as the player rose in level. As it were, it became mostly a status symbol: a luxury only very rich players could afford.
The [card]arcanite-reaper[/card] is a totally different matter. While not epic, it was an expensive craftable item that became heavily favoured by warriors that reached the maximum level and wished to pursue the path of the damage-dealer instead of becoming tanks. It was especially valued by players that wanted to participate in Player Versus Player combat and events.
The Reaper became enough of a cult item in classic World of Warcraft that new versions have been made available in later expansions, with special emphasis given to heirloom-type items, that grow in power with the players and as such can be used while leveling a character from scratch to maximum level.
Finally, we come to the legendary [card]gorehowl[/card]. There is little to add to the history of [card]grommash-hellscream[/card]’s weapon over what has already been told in the previous warrior lore article and the Shaman Lore article.
Suffice it to say, it was coveted by players for a long time, and many were dismayed to find out that, when it was finally made available for players to get by killing one of the games more challenging – at the time – bosses, it was merely of epic quality, instead of the Legendary category that has come to be expected for weapons wielded by historical characters.
While it seems a small distinction in retrospect, at the time it felt like a slap in the face of [card]grommash-hellscream[/card] fans in particular.
While not a great card in the grand scheme of things, [card]charge[/card] is worth mentioning because it was one of the most unique abilities of the early World of Warcraft warrior.
Basically allowing the warrior to close the distance between him and his opponent in an instant, as well as dealing a bit of damage, the red streak of speed crossing the battlefield soon became one of the warrior’s trademarks.
The warrior was, once more, the pioneering class when it came to a whole new kind of situational attacks. While in today’s World of Warcraft, many classes have what is now known as an “execute” ability ( as is the case with the paladin’s [card]hammer-of-wrath[/card] ) the warrior had the original [card]execute[/card].
The original concept was that of a spell that dealt massive amounts of damage to near-death ( less than 20% HP ) enemies, a novel idea at the time, used as a way to make fights develop different rhythms as they dragged on.
The Hearthstone card captures this concept neatly, providing high utility removal at a low cost, so long as the minion in question is damaged.