Lead game designer Stephen “Mortdog” Mortimer has given fans a sneak peek of all the changes coming to Teamfight Tactics in Patch 10.13 days ahead of its official release on Wednesday, June 24.
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It may be the first balance patch of the mid-season, but it includes a number of trait, champion, and unit changes, targeting a few of the game’s usual suspects.
Riot is “quite happy” with the meta established in Patch 10.12, according to Mort. But a few things are still “out of line.”
Here’s the full list of updates for Teamfight Tactics Patch 10.13.
New Galaxy
Binary Star
- Champions can only equip two items.
- Thief’s Gloves counts as one item.
- The Mech-Pilot cannot cheat the system.
- This Galaxy should give players more options, according to Mort. Instead of simply placing all your items on your carry, you’ll have to give it some thought.
- Medium Legends have been removed for Patch 10.13.
Trait changes – balance
Battlecast
- 70/160/325/600 to 80/180/480/880 healing and damage on proc.
Blademaster
- 30/70/100 to 30/65/100 chance for bonus attacks.
Blaster
- 3/5 to 3/6 extra attacks.
Cybernetic
- 40/80 to 40/75 bonus AD.
Dark Star
- 8/16/24/32 to 8/18/28/38 bonus AD and AP.
Infiltrator
- 40/70/120 to 40/80/120 bonus attack speed.
Mystic
- 50/125 to 50/120 magic resist.
Champion changes
One-costs
- Illaoi: 650 to 700 HP, four to six second duration, 20/30/50 percent to 30/40/60 percent defense stealing.
- Nocturne: 0.7 to 0.75 attack speed, 200/250/350 to 200/250/400 spell damage.
- Xayah: 0/70 to 0/60 mana.
Two-costs
- Darius: 35 to 40 armor, 20 to 30 magic resist, 400/500/750 to 400/550/800 spell damage.
- Kog’Maw: 500 to 550 HP, 0/40 to 0/30 mana, 2/4/7 percent to 2/4/8 percent max HP percent damage.
- Nautilus: 60/120 to 50/120 mana, 3/3.5/5 to 3/3/5 second stun duration.
Three-costs
- Bard: Cast time significantly reduced.
- Cassiopeia: 12 to 14 second poision duration.
- Jayce: 850 to 800 HP.
- Master Yi: 75/100/200 to 75/100/175 spell damage.
Four-costs
- Fizz: 60/120 to 50/120 mana.
- Gnar: 750/1,250/2,500 to 750/1,250/4,000 HP on xform, 100/175/400 to 100/175/550 AD on xform, two to 1.5 second stun duration.
- Jinx: 60/75/100 percent to 50/70/100 percent bonus attack speed.
- Riven: 250/400/1,000 to 225/375/1,000 spell shield.
- Teemo: 1250/175/600 to 125/175/500 spell damage, four to three second slow duration.
Five-costs
- Ekko: 100/200/2,000 to 100/150/2,000 spell damage.
- Thresh: 50/75 to 50/90 mana.
Item changes – balance
Bloodthirster
- 40 percent to 45 percent lifesteal.
Hextech Gunblade
- 40 percent to 45 percent spell steal.
Jeweled Gauntlet
- 20 percent to 30 percent bonus crit damage.
Statikk Shiv
- 80 to 90 damage.
ZZ’Rot Portal
- 1,000/2,000/3,000 to 1,500/2,250/3,000 voidling health.
Bug fixes and other changes
System changes
- Raised the minimum number of items that can drop in a game by one.
- If you’re ranked Master or above, you may only solo queue in ranked.
Bug fixes
- Cleaned up some tooltips with respect to percentages.
- Fixed Malphite’s energy shield not benefiting from the spell damage provided by Chalice of Power.
- Fixed space pirates rarely causing additional coin drops when equipped with Giant Slayer.
- Fixed an issue where a Kog’Maw’s attacks during barrage could rarely become trap claw procs.
- Removed the unintended orange glow that would play on melee weapon of units equipped with infinity edge.
- Fixed an issue where Zephyr’d units could be hit by certain AoE spells like Teemo’s satellite traps.
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