All games will be played using the “Competitive” ruleset with no sudden death.
Heroes will be restricted to one of each per team.
Stopwatch will determine the result of successful escorts/assaults on mirrored maps. The Competitive distance tracker will determine the result of failed escorts on mirrored maps.
For assault (and hybrid before payload unlocks), the winner will be determined first by points unlocked, then by point ticks. If teams end on the same tick, a Bo1 KotH map will be used to determine the result.
Control maps will be Bo5.
The cups will feature a double elimination bracket with Bo3 map mirrors until the finals (WB and LB final will be Bo5). The top two teams from the first two cups will advance to a third 4-team cup to compete for the $10,000 prize pool.