Why fight alone when you can have a trusty partner covering your back? In Overwatch 2 Stadium, Ashe can spend way more time on the field with B.O.B. than in regular games, as long as you pick up the right powers and items.
Here’s the best Ashe build in Overwatch 2 Stadium, including all the key powers and items.
Table of contents
Best Ashe build in Overwatch 2 Stadium

In Stadium, Ashe has many ways to build into her Ultimate, B.O.B. The B.O.B. JR. power makes the Ultimate cost 50 percent less, but B.O.B. has reduced Life, Attack Speed, and is significantly smaller. While this may look underwhelming at first, there are avenues to make your partner stronger.
Unlike Soldier: 76, Ashe prioritizes Ability Power and items that regenerate Ultimate Charge to have maximum uptime on B.O.B and allow him to deal as much damage as possible.
Powers
Powers are key modifiers to your hero’s kit in Stadium. They change how your abilities work, and you can’t go back once you pick one, so be mindful of what you click on. Below is a list of powers required for this Ashe build, in order of priority.
Power | Description |
---|---|
![]() B.O.B. JR. | B.O.B costs 50 percent less Ultimate Charge but has reduced Life, 50 percent reduced Attack Speed, and is significantly smaller. |
![]() Partners in Crime | You’re healed for 100 percent of B.O.B’s damage dealt and B.O.B is healed for 100 percent of your damage dealt. |
![]() Out with a Bang | When Dynamite explodes, it spawns three sticky explosives that deal 66 percent reduced damage. |
![]() Molten Munitions | When Dynamite explodes on the ground, it leaves lava that Burns enemies for 50 Ability Power every second. |
B.O.B. JR. is the core of this build, as it allows you to spam your Ultimate much more often than usual. The main thing to worry about with this power is B.O.B’s positioning—he should have an angle to deal damage but be safe enough not to die immediately.
To help B.O.B. survive on the field for longer, the second power is Partners in Crime. With it, you can heal B.O.B. by dealing damage with weapons or abilities. This power also heals you when B.O.B. deals damage.
The remaining two powers focus on Dynamite and improving its Burn damage, as there are a few items that help regenerate Ultimate Charge by burning enemies. Out with a Bang creates three small explosives when the Dynamite explodes, increasing your overall Burn damage.
Molten Munitions is the closer. It requires the Dynamite to explode on the ground but deals a lot more damage, tying with the rest of the build. If you prefer shooting the Dynamite down with The Viper, you can also go for Early Detonation to reduce its cooldown.
Items
On their own, powers are fairly strong, but only when paired with the right items can you unlock the build’s (and B.O.B.’s) full potential.
Here are the endgame items to aim for on Ashe:
Item | Stats | Effect |
---|---|---|
![]() Catalytic Crystal | +15 percent Ability Power | Ability Damage and Healing grants 20 percent more Ultimate Charge. |
![]() Infrared Lenses | +15 percent Ability Power | Deal 25 percent increased damage to Burning targets. |
![]() Stacked Sticks | +15 percent Ability Power +40 percent Dynamite explosion radius | N/A |
![]() Junker Watchamajig | +25 percent starting Ultimate Charge | N/A |
![]() Silver Lighter | +10 percent Ability Power | Damage dealt to burning targets grants 20 percent more Ultimate Charge |
![]() Cybervenom | +10 percent Ability Power +5 percent Cooldown Reduction | Dealing Ability Damage applies 30 percent Healing Reduction for two seconds. |
Catalytic Crystal increases the amount of Ultimate Charge you get from Ability Damage, synergizing with this build’s focus on Dynamite. Stacked Sticks increases the explosion radius, maximizing its damage potential, and Junker Watchamajig gives a headstart on getting your first B.O.B. in the round.
Because your Dynamite has increased range and is constantly burning enemies, pair it with Infrared Lenses and Silver Lighter to deal more damage and regain more Ultimate Charge, respectively.
Lastly, the Cybervenom is a game-changer, especially when paired with Stacked Sticks and Out with a Bang. Those combined increase Dynamite’s range, and continuous Burn damage ensures the enemies have Healing Reduction for far more than just two seconds.
In the early rounds, pick up Winning Attitude alongside any items that increase Ability Power. Close to the third round, you can aim to sell them and pick up Silver Lighter and Junker Watchamajig.
Published: May 1, 2025 05:35 am