Blizzard releases update for Overwatch PTR, fixes Workshop UI and game stability

The latest update addressed several bugs to the popular Workshop.
Overwatch PTR update
Image via Blizzard Entertainment
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Since the new Workshop mode was released on Overwatch’s PTR, it’s been one of the most exciting features that allows players to think of and create almost anything they wish in the game.

In the latest PTR patch, Blizzard has implemented several important bug fixes to the Workshop mode that should improve quality-of-life and accessibility for more players to use the feature.

Notable changes are some small additions to custom games, as well as a bug to Doomfist’s Seismic Slam range. Finally, there were multiple fixes for some issues to the Workshop mode itself, while also adding a bit more stability to the mode for users.

Here are all of the changes.

Custom games

  • When you save a preset, the name now changes to the selected preset.
  • There is now a key binding for restarting a custom game.

Doomfist

  • Fixed a bug where Seismic Slam could hit enemies that were out of Doomfist’s normal range.

Workshop

  • Fixed multiple bugs with the “Set Max Health” action, particularly with its interaction with barrier health.
  • Fixed UI and effects not correctly interpreting chased variables whose destinations or rates were player-specific values (such as player variables).
  • Fixed the “Set Ultimate Charge” and “Start Camera” actions sometimes not correctly reading player-specific values (such as player variables).
  • Fixed the “Start Holding Button” action not handling the “Interact” button correctly.
  • Improved stability.

The Workshop should become available for all platforms once the mode goes live. Unfortunately, there isn’t a timeline for when the Workshop mode will head to the live servers. But it looks like Blizzard is still tinkering and testing the mode to make sure that the final product is the best it can deliver.


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Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.