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Genji in a match during a Stadium mode game in Overwatch 2
Image by Blizzard Entertainment

All heroes and their powers in Overwatch 2 Stadium

Here is a complete guide to powers in Overwatch 2 Stadium.

Every hero in the Overwatch 2 Stadium has unique powers, allowing players to get unique buffs to get an edge in their fights and outclass their enemies. 

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While you’re spoiled for choice in Overwatch 2 Stadium, you can only choose four in any match, all playing a key role in shaping your build. Unlike items, where you can buy them based on credit, you can only add one power to your kit in odd-numbered rounds, such as one, three, five, and seven. 

All heroes and powers in Overwatch 2 Stadium

An image of Overwatch 2 heroes facing off against each other.
Everyone loves to clash at the Stadium! Image via Blizzard Entertainment

Here are different class-based hero tables showing all 17 heroes in their roles in Overwatch 2 Stadium and their available powers to choose:

All Tank hero powers in Overwatch Stadium

Here are all the hero powers that the tanks can take in Stadium:

HeroPowers
D.Va
D.Va headshot image in Overwatch 2 without her mech suit
Countermeasures: When you mitigate 150 damage with Defense Matrix, automatically fire two Micro Missiles.
Express Detonation: Self-Destruct explodes 15 percent faster.
Facetanking: Defense Matrix heals you for 30 percent of the damage it blocks.
Focused Fusion: Fusion Cannon’s spread is reduced by 66 percent, and the damage falloff range is 20 meters farther.
Ignition Burst: Boosters leave a trail of lava that deals 30 damage every second.
Legendary Loadout: Micro Missiles are placed with six heavy rockets, which deal 350 percent more explosive damage and have 100 percent increased radius.
MEKA Punch: While using Boosters, quick melee deals 75 percent more damage. MEKA punch eliminations reset the cooldown of Boosters.
Overstocked: Gain one extra charge of Micro Missiles.
Party Protector: When you use Self-Destruct, allies within Self-Destruct radius gain 250 overhealth for eight seconds.
Stat Boost: During the first two seconds of Boosters, Defense Matrix recovers 100 percent faster.
Tokki Slam: During Boosters, use crouch to slam the ground, dealing damage equal to 20 percent of your max armor and knocking up enemies hit.
Ultrawide Matrix: Increase the size of Defense Matrix by 50 percent and its duration by 20 percent.
Junker Queen
Blade Parade: Holding Jagged Blade charges it, increasing its damage by up to 35 percent and causing it to knockback.
Bloodcrazed: Rampage and Carnage gives 15 percent of max life as overhealth per hit.
Bow Down: Rampage now also knocks down enemies hit for 1.5 seconds.
Chop Chop: Carnage gains an additional charge, but its cooldown reduction per hit is reduced to one second.
Cut ’em, Gracie!: Each enemy hit by Jagged Blade while it returns to you reduces its cooldown by one second.
Let’s Go Win: Eliminations reset the cooldown of Commanding Shout.
Merciless Magnetism: Using Commanding Shout causes your Jagged Blade to home in on a target.
Reckoner’s Roar: Using Commanding Shout wounds enemies within 10 meters for 30 damage over three seconds.
Royal Bullets: Scattergun critical hits against targets within 12 meters apply a wound for 30 damage over three seconds.
Soaring Stone: Carnage becomes a leaping strike if you jump during its cast time
Thrill of Battle: Adrenaline Rush also heals allies within 12 meters for 50 percent of the amount it heals you.
Twist the Knife: Scattergun critical hits extend the duration of all wounds on the target by 0.5 seconds.
Orisa
Orisa OW2 face
Advanced Throwbotics: When you use Javelin Spin, launch an Energy Javelin with 50 percent less damage.
Centripetal Charge: 25 percent ultimate cost reduction. After using Terra Surge, reset your ability cooldowns.
Factory Reset: While Fortify is active, Javelin Spin and Energy Javelin gain 25 percent cooldown reduction.
Hooves of Steel: After Fortify ends, gain shields equal to 50 percent of the damage received during Fortify. Resets when you next use Fortify.
Hot Rotate-o: Javelin Spin gains 35 percent cooldown reduction but now generates heat.
Lassoed: On impact, Energy Javelin will pull enemies within four meters towards itself.
Restortify: While Fortify is active, heal for 10 percent of your max life every second.
Ride With Me: While Fortify is active, grant allies in line of sight 30 percent move speed and overhealth equal to 10 percent of your max life.
Scorched Earth: When you overheat, apply burning to enemies within six meters, dealing damage equal to 10 percent of your max life over five seconds.
Shield Divergence: When you overheat, deploy a barrier with 600 health in front.
Spynstem Update: Javelin Spin now deflects projectiles and grants 20 percent of damage dealt from deflecting as an ultimate charge.
Supercharger: When you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25 percent for 15 seconds.
Reinhardt
Reinhardt OW2 face
Amplification Barrier: Friendly projectiles that pass through your Barrier Field deal 15 percent more damage.
Barrier Reconstruction: When you deal damage with Rocket Hammer or Fire Strike, restore health to Barrier Field equal to 10 percent of its max health.
Blazing Blitz: After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for four seconds.
Feeling the Burn: Every third Rocket Hammer swing applies burn, dealing 30 percent Rocket Hammer damage over two seconds.
Impact Burst: Fire Strike triggers an explosion the first time it hits an enemy, dealing 20 percent of its damage in a three-meter radius.
Magma Strike: If Fire Strike is cast twice within two seconds, the second strike leaves a trail of lava that burns enemies for 50 percent of Fire Strike damage.
Shield Stampede: 50 percent Charge knockback power. During Charge, automatically deploy Barrier Field.
Smashing!: When you deal damage with Rocket Hammer, gain five percent move speed and four percent weapon lifesteal for three seconds, stacking up to five times.
To Me, My Friends!: While Barrier Field is active, allies within five meters are healed equal to three percent of your max life every second.
Vanguard: Charge grants nearby allies overhealth equal to 10 percent of your max life and 20 percent move speed for three seconds.
Vroom Boom Boom: During Charge, colliding with a wall triggers an explosion that deals 30 percent of Charge’s pin damage.
Wilhelmwagen: While Barrier Field is deployed, you heal for 15 percent of the damage it mitigates and gain 30 percent move speed.
Zarya
Zarya OW2 face
Barrier Benefits: When Barriers expire, grant overhealth equal to 50 percent of remaining Barrier health to the target for three seconds.
Containment Shield: Barrier heals 25 life, increased by Energy, and grants 20 percent move speed while active.
Fission Field: Projected Barrier also applies to one additional ally within 10 meters, but has 20 percent reduced duration.
Graviton Anomaly: 25 percent ultimate cost reduction. Base damage is increased to 30 and increased by Energy, but has 50 percent reduced duration.
Here to Spot You: Projected Barrier Pulls you to the targeted ally and heals you for 15 percent of max life over three seconds.
Lifelift: +50 percent Particle Barrier size. Increase Particle Barrier health by 100 percent of bonus max life.
Major Flex: Barrier knocks back and deals 25 damage, increased by Energy, to enemies within five meters every second.
No Limits: Maximum Energy increased to 150. Energy always decays above 100 Energy at a 150 percent faster rate.
Particle Accelerator: Gain 15 percent attack speed for Particle Cannon’s secondary fire. After using an ability, quadruple this bonus for five seconds.
Piercing Beam: Above 80 Energy, Particle Cannon’s primary fire will pierce enemies.
Pre-Workout: Gain weapon lifesteal and ability lifesteal equal to 20 percent of Energy.
Volskaya Vortex: After a Barrier is cast, Particle Cannon’s next secondary fire spawns a slowing vortex that deals 100 damage over two seconds.

All Damage hero powers in Overwatch Stadium

Here are all the powers that the damage heroes can take in Stadium:

HeroPowers
Ashe
Ashe OW2 face
B.O.B. Jr.: B.O.B. costs 50 percent less ultimate charge but has reduced life, 50 percent reduced attack speed, and is significantly smaller.
Calamity: Using Coach Gun reloads two ammo. The Viper’s next two hits deal 40 additional damage over three seconds.
Double Barreled: Coach Gun gains an additional charge.
Early Detonation: Shooting Dynamite reloads five ammo and reduces the cooldown of Dynamite by three seconds.
Head Honcho: Each unscoped shot you land increases the damage of the next scoped shot you land by three percent, up to 30 percent. Resets on reload.
Incendiary Blast: Coach Gun applies burning, dealing 100 damage over five seconds. If the target was burning, deal 75 additional damage instantly.
Incendiary Rounds: While scoped, hitting the same target without missing deals 30 extra damage.
Molten Munitions: When Dynamite explodes on the ground, it leaves lava that burns enemies for 50 every second.
My Business, My Rules: When you deal damage to a burning enemy with The Viper, reduce the cooldown of your abilities by 10 percent.
Out with a Bang: When Dynamite explodes, it spawns three sticky explosives that deal 66 percent reduced damage.
Partners in Crime: You are healed for 100 percent of B.O.B.’s damage dealt, and B.O.B. is healed for 100 percent of your damage dealt.
Reload Therapy: When you reload a shot, heal three percent of your life.
Cassidy
Cassidy OW2 face
Barrel Roll: Combat Roll takes you 50 percent further and deals 65 damage to enemies.
Bullseye: Critical hit reduces Combat Roll’s cooldown by two seconds.
Dead Man Walking: Eliminating an enemy you’ve recently critically hit grants one max ammo for the round.
Easy Rider: While using Deadeye, gain 100 overhealth and 25 percent move speed.
Flash in the Pan: Eliminating an enemy recently damaged by Flashbang grants 15 percent ultimate charge.
Full House: For each ammo available, Peacekeeper’s primary fire gains one percent increased damage, up to 25 percent.
Hot Potato: Flashbang adds three extra ammo on hit until Peacekeeper is reloaded.
Just Roll With It: During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30 percent of your life over three seconds.
Quick Draw: After using Combat Roll, Peacekeeper’s next primary fire can auto-aim within nine meters while under cooldown.
Sunrise: Using Deadeye slows all visible enemies for 1.5 seconds.
Sunset: Deadeye eliminations grant a 15 percent ultimate charge each.
Think Flasht: When you start a Combat Roll, leave a Flashbang behind.
Genji
Genji OW2 face
Cybernetic Speed: Dealing damage with Shuriken grants two percent Shuriken attack speed for three seconds, stacking up to 15 times.
Deflect-O-Bot: +50 percent deflected projectile speed. During the first 1.5 seconds of Deflect, automatically deflect projectiles towards enemies.
Dragon’s Breath: Dragonblade swings launch a large piercing projectile that deals 50 percent of Dragonblade’s damage.
Forged Under Fire: While Deflect is active, heal for 60 percent of the damage it prevents.
Hanamura Healing: Critical hits and Swift Strike grant overhealth equal to 25 percent of their damage dealt for five seconds.
Hashimoto’s Bane: After using an ability, your next secondary fire throws two extra Shuriken that seek enemies but deal 50 percent less damage.
Hidden Blade: Gain 50 percent melee lifesteal and increase quick melee damage by 25.
Iaido Strike: After Deflect ends, quickly swing your Dragonblade once.
Laceration: Swift Strike deals 25 percent additional damage over three seconds to enemies hit.
Sacred Shuriken: Shuriken’s primary fire throws two additional Shuriken that don’t consume any ammo.
Spirit of Sojiro: When Deflect stops incoming damage, reduce the cooldown of Swift Strike by one second, up to five seconds.
Wyrm’s Maw: Targets hit by Shuriken take 10 percent more damage from Swift Strike for four seconds, stacking up to five times.
Mei
Mei OW2 face
Avalanche: Visible enemies within 20 meters of Blizzard are slowed by 25 percent.
Blizznado: While within Blizzard, heal five percent of your life every second.
Coulder: Cryo-Freeze now encases you in a rolling iceball that can knock back enemies and deal 10 damage.
Cryclone: Cryo-Freeze Spawns a mini Blizzard that slows enemies.
Extendothermics: Endothermic Blaster’s primary fire range is increased by six meters.
Frost Armor: Gain armor equal to five percent of the primary fire damage you deal, up to 100, until the end of the round.
Frost Nova: When Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
Iceberg: Ice Wall spawns a mini Blizzard that slows enemies.
Permafrost: Increase your max health by 50 percent of your ability power.
Slowball: Endothermic Blaster’s secondary fire now shoots a snowball that applies 40 percent slow for one second on critical hit.
Snowball Flight: Jumping while mid-air creates a large Ice Wall pillar under you.
Twice as Ice: When you use Cryo-Freeze, reset the next cooldown of Ice Wall.
Reaper
Reaper OW2 face
Backstabber: After using an ability, your next shot deals 50 percent additional damage over three seconds to enemies struck from behind.
Death Step: After using Shadow Step, cast Death Blossom for 1.5 seconds with 50 percent reduced damage.
Ghosted: While in Wraith Form, passing through enemies slows their move speed and attack speed by 30 percent for three seconds.
Harvest Fest: Hellfire Shotgun hits have a 10 percent chance to spawn a Soul Globe. When picked up, restore 25 percent life, 25 percent ammo, and gain 25 percent move speed for three seconds.
Revolving Ruin: Close-range Hellfire Shotgun hits grant five percent attack speed for one second, stacking up to eight times.
Shared Siphon: The Reaping also heals the nearest ally within 10 meters for 30 percent of Reaper’s damage dealt.
Shrouded Shrapnel: Using Wraith Form increases the number of pellets per shot in your next magazine by 25 percent and its spread by 50 percent.
Silent as the Grave: Your footsteps and Shadow Step are significantly quieter.
Spirited to Slay: Eliminations reset your cooldowns.
Strangle Step: After using Shadow Step, double your lifesteal for three seconds.
Vampiric Touch: Hits with quick melee mark enemies for five seconds. Allies gain 20 percent lifesteal against marked enemies.
Wraith Renewal: While in Wraith Form, restore 10 percent of your life every second. Double this while below 50 percent life.
Soldier: 76
Soldier: 76 OW2 face
Back Off: Enemies within your Biotic Field take damage equal to 100 percent of its healing output.
Biotic Bullseye: While in Biotic Field, critical hits restore five percent max ammo and extend the duration of Biotic Field by 0.5 seconds, up to five seconds.
Chaingun: While continuously shooting Pulse Rifle, each shot grants 0.5 percent weapon power, stacking up to 100 times.
Cratered: Increase Helix Rocket explosion radius by 40 percent and explosion damage by 25 percent.
Double Helix: Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
Frontliners: Allies in range of your Biotic Field when it spawns gain overhealth equal to 30 percent of your max life for three seconds.
Hunker Down: When Helix Rocket deals damage, create a Biotic Field with a 70 percent reduced duration at your position.
Man on the Run: During Sprint, restore 10 percent of your ammo every second and increase your max ammo by 10 percent until you reload, stacking up to 10 times.
On Me!: Biotic Field moves with you and grants you 20 percent increased max life while active.
Peripheral Pulse: During Tactical Visor, Pulse Rifle shoots at one additional enemy, dealing 50 percent damage.
Super Visor: After using Helix Rocket, activate Tactical Visor for 0.75 seconds.
Track and Field: During Sprint, Biotic Field cooldown refreshes 150 percent faster.

All Support hero powers in Overwatch Stadium

Here are all the powers that the supports can take in Stadium:

HeroPowers
Ana
Ana OW2 face
Comfy Cloud: Sleep Dart explodes on contact, hitting targets within three meters, but sleep has a 50 percent reduced duration.
Dreamy: Sleep Darts can hit allies, healing 100 percent of their max life over eight seconds instead of putting them to sleep.
Home Remedy: Biotic Grenade grants overhealth equal to 100 percent of its healing.
My Turn: Nano Boost also applies to you for 50 percent of its duration.
No Scope Needed: Landing unscoped shots with Biotic Rifle grants 10 percent attack speed for two seconds, stacking up to three times.
Our Turn: Nano Boost also affects other allies in your line of sight, but it has a 50 percent reduced duration on them.
Pinpoint Prescription: Biotic Rifle can now critically hit both allies and enemies.
Sleep Regimen: Gain 50 health. When you apply sleep to an enemy, gain 10 health, up to 150.
Tactical Rifle: While scoped, Biotic Rifle will lock on to allies for guaranteed hits.
Time Out: Biotic Grenade now knocks enemies back and reduces their move speed by 50 percent for 1.5 seconds.
Venomous: Biotic Grenade deals an additional 40 damage over its duration to enemies affected.
Your Full Potential: Nano Boost also grants the target 20 percent ultimate charge and 200 overhealth.
Juno
Juno OW2 face
Black Hole: Hyper Ring slows the move speed of enemies who pass through it by 35 percent for one second.
Blink Boosts: Glide Boost gains two additional charges and has a 65 percent reduced cooldown, but has 75 percent reduced duration.
Cosmic Coolant: Pulsar Torpedoes’ cooldown is reduced by one second for each target it hits.
Hyper Healer: Allies affected by Hyper Ring gain 50 overhealth.
Medicinal Missiles: Pulsar Torpedoes heal for an extra 30 life and cause allies hit to receive 50 percent more healing for three seconds.
Medimaster: Mediblaster can now critically hit both allies and enemies.
Orbital Alignment: Enemies inside of Orbital Ray lose 35 percent move speed. Allies inside of it gain 25 percent move speed.
Pulsar Plus: Pulsar Torpedoes gains one additional charge.
Rally Ring: Reduce Hyper Ring’s cooldown by one second when an ally passes through it.
Stellar Focus: Orbital Ray now follows you, and its duration is increased by 35 percent.
Stinger: Mediblaster deals an additional 10 damage to enemies over one second (does not stack).
Torpedo Glide: During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by one second.
Kiriko
Kiriko OW2 face
Cleansing Charge: When you cleanse negative effects with Protection Suzu, gain five percent ultimate charge for each hero cleansed.
Clone Conjuration: After using Swift Step, create a clone of yourself that lasts for five seconds.
Crossing Guard: Kitsune Rush now also reduces enemies’ move speed by 50 percent for two seconds.
Fleet Foot: Swift Step can be used directionally without a target.
Foxy Fireworks: After reloading, your next three thrown Kunai explode on contact, dealing 20 damage to nearby enemies.
Keen Kunai: Kunai critical hits decrease active ability cooldowns by 15 percent and refund three ammo.
Leaf on the Wind: Healing Ofuda bounces to another ally up to two times, healing for 30 percent of the normal amount.
Self-Care: When you use Healing Ofuda, heal yourself for five percent of your max life.
Spirit Veil: Using Kitsune Rush cleanses Kiriko of negative effects and makes her invulnerable for four seconds.
Supported Shooting: When Healing Ofuda heals allies, it grants them 20 percent increased attack speed for three seconds.
Triple Threat: After using Swift Step, for four seconds, your secondary fire throws two additional Kunai in a spread that deal 50 percent less damage.
Two-zu: Protection Suzu gains an additional charge.
Lúcio
Lucio OW2 face
Beat Drop: 20 percent ultimate cost reduction. Landing on an enemy with Sound Barrier deals up to 200 damage.
Crowd Pleaser: After using Soundwave, heal all allies affected by Crossfade for 200 percent of Crossfade healing.
Fast Forward: While above 50 percent move speed, increase damage by 25 percent.
Let’s Bounce: Soundwave has 30 percent increased knockback and deals 40 bonus damage if the target hits a wall.
Megaphone: +20 percent Amp It Up duration. While Amp It Up is active, the Crossfade radius is increased by 150 percent.
Mixtape: When switching to Healing Boost, Crossfade heals for 50 percent of Crossfade healing for every second Speed Boost was active.
Radio Edit: After using Amp It Up, trigger a Sound Barrier with 85 percent reduced overhealth.
Reverb: Gain one extra charge of Soundwave.
Signature Shift: After using an ability, your next Sonic Amplifier shot shoots a volley of six ammo with 20 percent increased projectile size.
Sonic Boom: Sonic Amplifier damage heals all allies affected by Crossfade equal to 20 percent of the damage dealt.
Vivace: While wallriding or airborne, the Soundwave cooldown refreshes 25 percent faster and adds one max ammo per second until you reload.
Wallvibing: While wallriding or airborne, gain temporary overhealth equal to three percent of your life every second, up to 30 percent.
Mercy
Mercy OW2 face
Battle Medic: Every one second your Staff is attached, Caduceus Blaster gains four percent attack speed (stacks 10 times) until you reload or swap to your Staff.
Crepuscular Circle: While Valkyrie is active, the healing and damage boost of Caduceus Staff are automatically applied to nearby allies.
Distortion: Allies boosted by Caduceus Staff gain 20 percent lifesteal.
Equivalent Exchange: You have three charges of Resurrect with 33 percent reduced cast time, but their cooldowns only reset at the start of a round.
First Responder: When you Resurrect an ally, you both gain 250 overhealth for six seconds.
Glass Extra Full: Healing from Caduceus Staff targeting full health allies is converted to overhealth, up to 50.
Protective Beam: Caduceus Staff targets above 80 percent life gain 10 percent damage reduction.
Renaissance: After successfully using Resurrect, activate Valkyrie for five seconds.
Serenity: Sympathetic Recovery heals for 20 percent more and heals you even while you are healing a full health ally.
The Whambulance: When Guardian Angel ends, heal your target for four life for every one meter you traveled.
Threads of Fate: Caduceus Staff chains to your previous target for three seconds at 50 percent effectiveness.
Triage Unit: When using Guardian Angel on allies below 50 percent life, Caduceus Staff heals them 30 percent more for three seconds.
Moira
Moira OW2 face
Chain Grasp: After using Biotic Orb, Biotic Grasp’s secondary fire chains to two additional targets within 10 meters for three seconds.
Cross-orbital: Biotic Orb launches an additional Biotic Orb of the other type with 50 percent reduced capacity.
Deconstruction: After you spend 50 Biotic Energy, deal 20 percent increased damage for six seconds.
Destruction’s Divide: Coalescence can be toggled between pure healing and pure damage, with a 25 percent greater effect.
Empowering You: Biotic Grasp’s secondary fire can target allies, increasing their damage by 15 percent.
Ethereal Excision: While aiming at an enemy’s head with Biotic Grasp’s secondary fire, gain 30 percent move speed, 30 percent lifesteal, and restore 100 percent more Biotic Energy.
Multiball: Biotic Orb launches two additional orbs of the chosen type with 85 percent reduced effectiveness.
Optimal Overflow: After you spend 50 Biotic Energy, launch the last selected Biotic Orb with 75 percent reduced duration.
Phantasm: When you use Fade, spawn a stationary copy of the last selected Biotic Orb with 50 percent reduced duration.
Precarious Potency: Allies healed by your Biotic Grasp are healed for an additional 20 percent of Biotic Grasp’s healing over five seconds.
Scientific Deathod: While using Fade, passing through enemies grants five percent ultimate charge and overhealth equal to 15 percent of your max life.
Voidhoppers: Fade also phases other allies within eight meters for 0.25 seconds and grants them overhealth equal to 20 percent of your max life.


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Author
Image of Rijit Banerjee
Rijit Banerjee
Staff Writer
Staff Writer at Dot Esports. You'll find him grinding platinum trophies and breaking the meta with his "fun" picks in the ranked queue when he's not reading his favourite Fantasy books. Previously wrote for GG Recon, ESTNN, and many more. Contact: rijit@dotesports.com