How to win a melee fight in Apex Legends

Hint: Don't use your fists.

Image via Respawn Entertainment

Respawn Entertainment’s Apex Legends is a battle royale game with many layers. You could take the hands-on approach and jump into a one-vs-three skirmish guns blazing—or you may opt for the stealthy mode of play, scouting the map, and picking off your targets one by one. Either way, to perfect your skill and rack up those juicy wins, you need to adopt a method in the madness.

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That being said, sometimes your biggest enemy is RNG. You might be the king of Apex with hundreds of wins to your name and thousands of kills, but if luck isn’t on your side, sometimes there’s nothing you can do.

Every battle royale player has been in the situation where you jump into a game and can’t find a gun. You scramble around aimlessly, checking every room and every corner, desperate to get your sweaty hands on a gun. Most of the time, you find one and you make the most with what you have—even if it’s a Mozambique. But sometimes you’re not so lucky, and instead, you’re forced to adapt, clench your fists, and punch your opponent to death.

When you find yourself in a melee battle—and no, we’re not talking about Super Smash. Bros—it feels like the game is out of your hands for a second. You could win, or you could lose, but skill is nowhere to be found.

Luckily, there’s a way to get the upper hand—or the uppercut, in this case. Although the punch is the standard melee attack in Apex, there’s a few alternatives. There’s the sliding punch, and then there’s the jump kick. They each deal 30 damage, which means it will take four hits for you to take down a shieldless opponent in the opening stages of the game. They all look different, but most importantly, one is faster than the others.

It’s only a small difference, but if you’re in a hands-on fight with an opponent, the jump kick will give you a distinct advantage. It has a slightly faster animation, which means you’ll be able to get in more kicks than punches. All you have to do is jump in the air and melee—it’s that simple.

Author
Jerome Heath
Jerome Heath is a senior editor at Dot Esports.