CoD: Mobile devs introduce several weapon balance changes

The AS-VAL and the QQ9 are being buffed, and the Man-O-War is getting a nerf.

Image via Activation

A lot of players have been complaining about the weapon balance in season two of Call of Duty: Mobile. Activision has heard these concerns and is working to improve the overall weapon balance in the game. 

In a community update yesterday, the developers revealed some changes to the AS-VAL, QQ9, and the Man-O-War in CODM. Besides these, some attachments like the monolithic suppressor, huge suppressor, and the MIP light barrel for the Man-O-War are also getting adjusted. 

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Here are all the changes in CODM’s March weapon balance:



Screengrab via Activision

The weapon was introduced into the game this season, but a lot of players have been complaining about the rifle being a bit weak. This led to Activision buffing the weapon.

  • Increased bullet velocity
  • Optimized recoil, more stable
  • Increased range
  • Reduced weapon shake when being hit
  • Adjusted damage variables when hitting different body parts
  • Increased bullet spread when hip firing


Screengrab via Activision

The QQ9 SMG was not being used as much in comparison to other weapons in its class. Activision has also buffed the weapon. 

  • Increased range
  • Increasing precision of ADS and hip fire, better recoil control


Screengrab via Activision

With the community complaining about the weapon being too overpowered, Activision has nerfed the weapon a bit. The developer has said that the Man-O-War doesn’t need a “significant nerf” and is making a small change to make it more balanced. 

  • Decreased hip fire precision


Monolithic suppressor

  • Removed movement speed reduction when aiming.
  • Increased time to aim the weapon when equipped, +7 to +12 percent (except for SMGs).

Huge suppressor

  • Removed vertical recoil control.
  • Increased time to aim the weapon when equipped, 16 to 22 percent.

MIP light barrel (short) for Man-O-War

  • Increased movement speed +2 to +3 percent.
  • Increased vertical recoil control: +6 to 7.8 percent. 

While these balance changes may seem small, Activision will be introducing more to the game in the future. Yesterday, the company released a new public test build for CODM which is being used only to test weapon balancing.