Oct 10 2016 - 9:25 am

SK Telecom and Cloud9 advance as Worlds quarterfinals draw is set

None of the North American teams looked strong during the second week of the League of Legends World Championship—but one of them still managed to advance
Fran Berkman
Dot Esports

None of the North American teams looked strong during the second week of the League of Legends World Championship—but one of them still managed to advance.

Cloud9 bested I May on Sunday after losses to SK Telecom T1 and Flash Wolves. The win left Cloud9 with a 3-3 record during the group stage, but it didn’t not secure their fate.

If Flash Wolves would have beat SKT T1 in the evening’s final scheduled match, it would’ve set up a tie breaker with Cloud9, but the two-time Worlds winners withstood their kryptonite by defeating Flash Wolves for the first time ever including three previous tries this season.

The situation was precarious for Cloud9 because SKT T1 had already locked up the top seed in Group B, so they had little on the line other than pride against Flash Wolves.

It was circumstance more than performance that allowed Cloud9 to be the only of the three North American teams to advance, as Counter Logic Gaming and Team SoloMid also finished group stage with 3-3 records.

Even Cloud9’s one win of week two turned into a struggle. Cloud9 jumped out to a massive 3k gold lead just eight minutes into the game, but it still took 51 minutes of chaotic team fighting to close the door on I May.

SKT's dominant performance was an appropriate end to week two, during which Korean teams firmly reestablished their dominance. It seemed like other regions may have been closing the performance gap, but all three Korean teams—SKT T1, ROX Tigers, and Samsung Galaxy—were dominant during week two.

Including tie breakers, Korean teams were 15-4 overall during group stage, making it the only region to finish with a positive record.

Cloud9 will go against Samsung Galaxy in the first best-of-five quarterfinals series Thursday in Chicago. The other quarterfinals matchups pit SKT T1 against China’s Royal Never Give Up, H2k against Albus NoX Luna and ROX Tigers against EDward Gaming.

The pairings were chosen in a draw held after Sundays games. There won’t be a rematch of last year’s final as ROX and SKT T1 ended up on the same side of the bracket.

Riot Games




Jan 23 2017 - 10:16 pm

Your friendly neighborhood void monster, Rek’sai, is getting a rework

Riot confirmed that it’s bringing Rek’sai back to her original design goals.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

Rek’sai was originally intended to be an AD-heavy diver in League of Legends, but she turned into a tank. Riot plans to bring her back to form.

Do you remember when Rek’sai came out? Well, if you don’t remember or you’re a new player, let us remind you. When she came out, she built a ton of attack damage (AD) and, using a couple of kills to get a proper snowball rolling, she could blow-up nearly any target she wanted to.

This was because she was released to be an AD-diver, or a champion that is very good at getting to the carries in the back of a fight and dealing a ton of damage. The drawback (usually) is that a diver isn’t great at getting back out of a fight. Well, Rek’sai was much too powerful upon release in late 2014, so Riot had to nerf her considerably.

After several nerfs, it turned out that Rek’sai didn’t actually do much damage anymore. Instead, she became most useful for her ability to get to the carries and knock up them so damage-dealers could get to them more easily. Because of this, players realized that building her as a tank was much more effective. She dealt at least some damage, and she was able to live long enough to trudge to the back and knock-up as many enemies as possible.

Realizing that the community has now dubbed Rek’sai more useful for a different goal than she was originally intended for, Riot now intends to fix the problem.

A small update is on the way for Rek’sai—one that emphasizes her ability to dive but takes away her ability to tank, Riot announced yesterday. On the League message boards, Andre ‘Meddler’ van Roon, the lead champion designer, mentioned that the design team is looking to make an AD-centered build more rewarding for her and turn her knock-up into a single-target ability.

Riot tried the same thing with Ekko. He was released as an assassin, but after several nerfs to damage, he ended up being used as a tank for his area-of-effect stun, utility, and percent-health damage. In the assassin update of 6.22 back in November, Riot attempted to change him back by taking away the slow on his passive and increasing the AP-scaling on his abilities.

This seemed to work. Ekko’s most popular build on Champion.gg, a League statistics website, is now a high-damage assassin build. We can only hope that Rek’sai’s rework accomplishes the same goal without making her OP.

Jan 23 2017 - 8:57 am

Cloud9 and FlyQuest soar in NA LCS openers

After a weekend of exciting games, two teams remain undefeated.
Callum Leslie
Weekend Editor, Dot Esports.
Photo via Riot Games

Cloud9 and FlyQuest found themselves on top of the NA LCS heap after the first weekend of play of 2017.

Cloud9, who dispatched TSM on the opening day in convincing fashion, secured a second win over Team Dignitas on day three.

The match was a close affair, impressing many fans who were unsure what to make of the new Dignitas lineup. Cloud were able to record a 2-1 victory with Dignitas winning game two in just 33 minutes, showing that this may well be a match we see down the road in the post-season.

Dignitas did manage to pick up a win on their return to the LCS, knocking off Pheonix1 2-1.

Cloud9's former sister team, now known as FlyQuest, turned heads on their debut with a pair of strong wins. After beating EnVyUs on day two, they faced a team who have made four playoffs in a row—Team Liquid.

It looked like experience would count for Liquid after they took FlyQuest apart in game one, but the rookie side rallied hard. After levelling the series, FlyQuest took the third game in a lightning fast 25 minutes. In the final two games they kept Liquid to just six kills in each.

TSM rebounded from their loss to Cloud9 with a thrilling victory over Immortals. After two gruelling 50+ minute games, in which both teams topped 90,000 gold, the teams were locked at 1-1. Game three saw a much more assured TSM performance, cleaning up the objectives and taking a decisive win inside 40 minutes.

Counter Logic Gaming also opened their account for 2017, winning against EnVyUs 2-0. That loss and the loss to FlyQuest leaves EnVyUs struggling at the bottom of the table alongside Echo Fox, who were unsuccessful against both Pheonix1 and Immortals.