Oct 6 2015 - 10:19 am

Riot asks teams to remove G2A logos as it mulls sponsorship ban

Riot Games is considering banning G2A from sponsoring League of Legends professional teams, leaving the game key reseller in limbo
Jacob Wolf
Dot Esports

Riot Games is considering banning G2A from sponsoring League of Legends professional teams, leaving the game key reseller in limbo.

G2A has run into trouble with the game developer thanks to a listing on its site promoting services from a third party that sells League accounts and offers elo boosting services, both of which are direct violations of the Riot Games terms of service and the League Championship Series rulebook.

At Riot's request, teams that G2A sponsors, including Cloud9, Counter Logic Gaming, H2K, and paiN Gaming have removed G2A’s logos from their merchandise at the 2015 League of Legends World Championships.

G2A has told the teams that, if it fails to settles it disputes with Riot, it will drop sponsorship across the board.

That would make G2A the second key reseller this year to pull back from big sponsorship deals. Competitor Kinguin recently dropped sponsorship from Fnatic, Team SoloMid, Nihilum, Enemy, and more after what it called a corporate restructuring. It also sold its Counter-Strike: Global Offensive squad to Gamers2, though it later inked an exclusive sponsorship deal with the organization.

G2A's future, is of course, still uncertain, and it's not clear when Riot will make its decision.

Update 2:30pm CT, Oct. 6: A Riot staffer has confirmed this report in a comment on Reddit. J. "Riot Sargonas" Eckert said the company was formally banned on Sept. 18 and that Riot has "no plans to reconsider the decision at this time."

Eckert added:

This was NOT a decision we made lightly, and came after many weeks of back and fourth conversations with G2A to find a resolution, which we were not able to reach an agreement on. We do not at all enjoy affecting the income of the teams, but the LCS rules include guidelines specifically against this sort of thing. We did however keep teams in the loop during the process in an attempt to avoid any surprises.

Photo via Riot Games/Flickr | Remix by Jacob Wolf

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Jan 23 2017 - 10:16 pm

Your friendly neighborhood void monster, Rek’sai, is getting a rework

Riot confirmed that it’s bringing Rek’sai back to her original design goals.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

Rek’sai was originally intended to be an AD-heavy diver in League of Legends, but she turned into a tank. Riot plans to bring her back to form.

Do you remember when Rek’sai came out? Well, if you don’t remember or you’re a new player, let us remind you. When she came out, she built a ton of attack damage (AD) and, using a couple of kills to get a proper snowball rolling, she could blow-up nearly any target she wanted to.

This was because she was released to be an AD-diver, or a champion that is very good at getting to the carries in the back of a fight and dealing a ton of damage. The drawback (usually) is that a diver isn’t great at getting back out of a fight. Well, Rek’sai was much too powerful upon release in late 2014, so Riot had to nerf her considerably.

After several nerfs, it turned out that Rek’sai didn’t actually do much damage anymore. Instead, she became most useful for her ability to get to the carries and knock up them so damage-dealers could get to them more easily. Because of this, players realized that building her as a tank was much more effective. She dealt at least some damage, and she was able to live long enough to trudge to the back and knock-up as many enemies as possible.

Realizing that the community has now dubbed Rek’sai more useful for a different goal than she was originally intended for, Riot now intends to fix the problem.

A small update is on the way for Rek’sai—one that emphasizes her ability to dive but takes away her ability to tank, Riot announced yesterday. On the League message boards, Andre ‘Meddler’ van Roon, the lead champion designer, mentioned that the design team is looking to make an AD-centered build more rewarding for her and turn her knock-up into a single-target ability.

Riot tried the same thing with Ekko. He was released as an assassin, but after several nerfs to damage, he ended up being used as a tank for his area-of-effect stun, utility, and percent-health damage. In the assassin update of 6.22 back in November, Riot attempted to change him back by taking away the slow on his passive and increasing the AP-scaling on his abilities.

This seemed to work. Ekko’s most popular build on Champion.gg, a League statistics website, is now a high-damage assassin build. We can only hope that Rek’sai’s rework accomplishes the same goal without making her OP.

Jan 23 2017 - 8:57 am

Cloud9 and FlyQuest soar in NA LCS openers

After a weekend of exciting games, two teams remain undefeated.
Callum Leslie
Weekend Editor, Dot Esports.
Photo via Riot Games

Cloud9 and FlyQuest found themselves on top of the NA LCS heap after the first weekend of play of 2017.

Cloud9, who dispatched TSM on the opening day in convincing fashion, secured a second win over Team Dignitas on day three.

The match was a close affair, impressing many fans who were unsure what to make of the new Dignitas lineup. Cloud were able to record a 2-1 victory with Dignitas winning game two in just 33 minutes, showing that this may well be a match we see down the road in the post-season.

Dignitas did manage to pick up a win on their return to the LCS, knocking off Pheonix1 2-1.

Cloud9's former sister team, now known as FlyQuest, turned heads on their debut with a pair of strong wins. After beating EnVyUs on day two, they faced a team who have made four playoffs in a row—Team Liquid.

It looked like experience would count for Liquid after they took FlyQuest apart in game one, but the rookie side rallied hard. After levelling the series, FlyQuest took the third game in a lightning fast 25 minutes. In the final two games they kept Liquid to just six kills in each.

TSM rebounded from their loss to Cloud9 with a thrilling victory over Immortals. After two gruelling 50+ minute games, in which both teams topped 90,000 gold, the teams were locked at 1-1. Game three saw a much more assured TSM performance, cleaning up the objectives and taking a decisive win inside 40 minutes.

Counter Logic Gaming also opened their account for 2017, winning against EnVyUs 2-0. That loss and the loss to FlyQuest leaves EnVyUs struggling at the bottom of the table alongside Echo Fox, who were unsuccessful against both Pheonix1 and Immortals.