One of the questions I see Pro Players and Streamers being asked most is – “which role is easiest to carry soloQueue with?”. As an analytical player, I’ve often had friends ask me the same and rather than give the usual responses of “just play your best role and champs” I decided it would be a fun exercise to investigate which role is actually the “best” to climb the ladder with.
So, in the same vein as the question often asked, I’m going to investigate;
Assuming I Have Won My Lane, Which Role Is The Best To Climb With?
I have collected the data from 4000 Gold Tier Games on the EUW Server. All data that I’ve collected has come from Patch 5.18 exclusively. I have also excluded games involving AFKs from the data.
To start, I’ll make some definitions about what I will investigate.
- “Won Lane” – For the purpose of this investigation, I will be defining “winning lane” as having a gold advantage over the corresponding player on the opposite team. (i.e. Top Lane vs Top Lane).
- I will be using intervals of 5 minutes (5/10/15/20m) for my calculations.
- I will be using the Win Rates of each role to determine the “Best” as it is thus shown as the most likely to translate gold lead into a win.
(Figure 1 – Gold Tier – this table shows each roles respective Win Rate when holding a gold lead @ each time interval. For comparison, I have included an overall average of a player’s Win Rate when holding a gold lead)
Going by win rate alone, AD Carry is the clear winner, however it does have an interesting dynamic to it. Being the role most dependant on another player, it may add an extra piece of variance when it comes to climbing ranks.
Top lane gold advantage is most important early game and falls off compared to the other roles later on. This most likely shows that the level 2-3 ganks are more important onto Top lane and you can really improve your chances at winning with an early kill.
The other 3 roles all fall below the overall average win rate with a Gold Advantage at 5 minutes, however all of them even out as the game progresses. With the team in the lead at the 20 minute mark generally winning the game.
Support Gold Advantage is comparatively weak early on, but the win rate evens out with other roles as you hold the advantage through the game. The support role is unique in that there is very little income outside of objectives and kills, which leads to their gold almost being tied to the state of their team i.e. A support on a team that is taking down towers is going to vastly out earn that of the other support.
The Importance of First Blood
(Figure 2 – Gold Tier – this table shows each respective roles Win Rate after securing a First Blood-sized gold lead (400g+) in the laning phase.)
Out of curiosity, I altered my calculations to check for Gold Advantages of 400 gold or more, in order to find the influence of first blood (or similarly large) gold leads in the early game. It’s pretty clear from these results that getting an early First Blood on Bot Lane can go some way towards winning snowballing into winning the game.
Another interesting aspect of this data is that Junglers have the lowest win rate after securing a large lead in the first 5 minutes of a game over their opponent. Although 60% is nothing to scoff at, it’s possibly more beneficial to set up your laners with the kills early on, as it can let you focus on other lanes after leaving your lanes with a significant advantage.
So if you fit the bill of players who are being held back by their team mates or are simply looking for a role to main for ranked then maybe these statistics can go some way to helping you choose a role to maximise your chances on patch 5.18.
If you are comfortable enough playing in a duo lane, then AD Carries have shown to be the most likely to transition their early gold leads into wins throughout the first twenty minutes of games. If not, then it seems that Mid lane is likely your best bet. By consistently winning lane as AD Carry or Mid Laner, then you can increase your chances of carrying yourself to that win.
Another thing to consider in your games is how you allocate first bloods. If you are jungling and get the opportunity to secure first blood, maybe consider letting your laners take the killing blow.
I plan on looking deeper into soloQueue statistics, perhaps looking into similar data but looking for the Champions that translate their leads into wins. So if you are interested in this sort of thing, watch this space. If you have any questions or feedback, you can catch me on twitter : @DuffmanLoL
Bonus – Master Tier Statistics
For reference, I decided to run the same calculations over a database of 4,000 Master level games on Patch 5.18. If you are interested in the comparisons, here they are!