Riot Games is rolling another League of Legends update, with Patch 25.S1.4 updating over a dozen champions and a few significant systems.
Most of the changes aren’t significant but could shake up the meta. While both buffs and nerfs are minimal, with a few exceptions (looking at you Mel), history has shown us they can still have a huge impact.
Table of contents
When does LoL Patch 25.4 release?
League updates tend to go out on Wednesdays, but Patch 25.4 is an exception. It’s scheduled to go live on Thursday, Feb. 20. The times it will be available on the official servers remain to be seen, but based on the previous releases, we can expect Patch 25.4 to roll out in the following hours:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
What’s in LoL Patch 25.4
Mel once again steals the spotlight this time around. The developer has tweaked most of her abilities, aiming to balance her as well as possible. Riot is also targeting tanks and other overpowered champions in Patch 25.4.
Tank items adjustments are headed our way

Everyone who has played League this year probably realized that tanks are among the strongest champions in the game. Many players have complained that the tank meta is back and, more importantly, too overpowered. It seems like Riot has heard these complaints.
Patch 25.4 is making major adjustments to tank items, including Abyssal Mask, Fimbulwinter, Heartsteel, Plated Steelcaps, and Unending Despair. While these tweaks don’t seem massive on their own, they could ultimately make a huge difference.
Time for shoe polish
Speaking of item changes, Riot is also reworking Mercury’s Treads, Symbiotic Soles, and Plated Steelcaps. Mercury’s Treads and Symbiotic Soles are actually getting buffed, with their price reduced and movement speed increased, respectively. But Plated Steelcaps users won’t be satisfied since the item is getting hit with a lower damage reduction.
Further changes to Mel

Riot is introducing a few adjustments to Mel. “Mel sports a pretty low winrate on her first game in particular, but after players have played a few games, this rapidly increases,” Phroxzon said in his early patch notes.
Mel’s Q, W, and E’s root duration will be slammed hard with the nerf hammer, while her E’s direct hit damage and ultimate will be buffed. This caused an uproar among Mel players, who believe Riot is once again weakening Mel despite the champion being abysmal in solo queue.
Champions
Sixteen champions are receiving tweaks in League Patch 25.S1.4. The biggest ones are coming to Mel and Elise. The Spider Queen is seeing updates to her W in both forms, which should improve her prowess in the jungle and weaken her position in the support role. The other champs are getting minor buffs and nerfs along the way.

Ashe
- Q total attack damage increased from 110-130 percent to 111-135 percent.
- W attack damage ratio increased from one to 1.1.
- R damage increased from 200-600 to 250-650.
- R secondary target damage increased from 50 percent to 100 percent.
Diana
- Passive monster modifier reduced from 300 percent to 225 percent.
- Q damage increased from 60-200 to 70-210.
- W damage increased from 54-198 to 60-204.
Ekko
- Q1 damage increased from 70-130 to 80-140.
Elise
- Human W damage reduced from 60-240 + 95 percent to 60-220 + 75 percent.
- Spider W attack speed increased from 60-100 percent to 60-120 percent.
- Spider W cooldown reduced from 10 seconds to six seconds.
- Spiderling damage increased from 8-26 + 15 percent ability power to 10-40 + 15 percent ability power.
Gangplank
- Attack damage growth reduced from 3.7 to 4.2
Hwei
- QW base damage reduced from 80-160 to 60-160.
- WE damage reduced from 25-65 + 20 percent ability power to 20-60 + 15 percent ability power.
- Passive ability power ratio reduced from 35 percent to 30 percent.
Jayce
- W attack speed now reaches a new attack speed cap of three.
Kalista
- W maximum health damage reduced from 14-18 percent to 10-18 percent.
Kog’Maw
- Q damage reduced from 90-290 to 80-260.
Lulu
- W attack speed reduced from 25-35 percent to 20-30 percent.
- W cooldown increased from 17-15 seconds to 18-16 seconds.
- E base damage and shield strength reduced from 80-260 to 80-240.
Mel
- Q range reduced from 1,000 to 950.
- Q projectile speed reduced from 5,000 to 4,500.
- W duration reduced from one second to 0.75 seconds.
- W mana cost increased from 60-0 to 80-0.
- W reflected damage decreased from 40-70 percent to 40-60 percent.
- E root duration reduced from 1.75-2.25 seconds to 1.25-2.25 seconds.
- E direct hit damage increased from 60-220 + 50 percent ability power to 60-240 + 60 percent ability power.
- R damage per Overwhelm Stack increased from 4-10 + 2.5 percent ability power to 4-10 + 3.5 percent ability power.
Nautilus
- Q base damage increased from 70-250 to 85-265.
Sion
- Base armor increased from 32 to 36.
- Base health regeneration increased from 7.5 to nine.
Teemo
- E monster damage increased from 125 percent to 145 percent.
Warwick
- Q cost increased from 70-90 to 80-100.
Yasuo
- Passive crit damage modifier reduced from 10 percent to zero percent.
Systems and items
Eight items are receiving changes. Given that Riot nerfing tanks, it’s no surprise that tank items are the target.
Atakhan
- Early PvP generates double the points, therefore normal amount decreased down to the normal 14 minutes.
- The first few kills per game now grant more points, diminishing with each subsequent kill.
- Tower dive kills now grant more points.
- Threshold for Voracius vs. Ruinous Atakhan has been adjusted.
Abyssal Mask
- Magic resistance reduced from 50 to 45.
Fimbulwinter
- Shield reduced from 100-180 + 4.5 percent of current mana to 100 + 4.5 percent of current mana.
Heartsteel
- Damage to maximum health conversion reduced from 10 percent to eight percent.
Infinity Edge
- Price reduced from 3,600 to 3,450 gold.
- Attack damage reduced from 70 to 65.
Mercury Treads
- Price reduced from 1,300 to 1,250 gold.
Plated Steelcaps
- Plating damage reduction reduced from 12 percent to 10 percent.
Symbiotic Soles
- Movement speed increased from 35 to 40.
Unending Despair
- Anguish damage decreased from 8-15 + three percent bonus health to zero + three percent bonus health.
Swiftplay
Swiftplay is not getting many changes this time. When Riot released an update last year, it underlined it was satisfied with the mode.
Yorick
- Attack damage growth reduced by 0.7.
- R mark damage reduced from 2-3 maximum health to 1.5-2 maximum health.
General
- Death timer multiplier at minutes 10-35 reduced from 100-133 percent to 100-112 percent.
Published: Feb 19, 2025 03:00 am