Assassin Rework: First Impressions (Part 1)
The Champions and Their Win Rates
We'll start by taking a look at just the numbers, then get into a breakdown of each champion invidually.
(Win rates as of Nov. 18, 2016 in the most popular role taken from champion.gg)
Akali - 41.75% (Down from 50.11%)
Ekko - 51.95% (Up from 47.99%)
Fizz - 48.38% (Down from 49.92%)
Katarina - 43.01% (Down from 51.4%)
Kha'Zix - 50.04% (Down from 51.05%)
Leblanc - 48.94% (Up from 48.14%)
Rengar - 47.32% (Down from 48.4%)
Shaco - 51.8% (Up from 51.74%)
Talon - 45.11% (Down from 49.23%)
Zed - 47.31% (Down from 47.63%)
Average - 47.56% (Down from 49.56%)
Passive - Twin Disciplines
Akali’s first two attacks have bonus effects. Akali’s first basic attack heals her, while the second deals bonus damage. A few seconds after her first attack, this resets.
W - Twilight Shroud
E - Crescent Slash
R - Shadow Dance
Passive - Z-Drive Resonance
REMOVED Z-DIFFUSER: No longer slows enemy champions
DAMAGE: 20-190 (at levels 1-18) ⇒ 30-140 (at levels 1-18)
Ekko's passive is something that has been a major issue with his kit and has been adjusted multiple times since his release. One of the biggest things that put Ekko into a tank role has been the free damage and slow from his passive, which has made him a threat to carries in team fights regardless of him only building tank stats.
Q - Timewinder
Previous editions of Ekko have used Timewinder as simply an extra damage ability that you carelessly toss in the direction of the enemy when fighting or running away. Giving the ability better scaling, as well as the expansion effect, rewards Ekko for properly directing this ability, and force enemies to really pay attention to it.
R - Chronobreak
Q - Urchin Strike
W - Seastone Trident
E - Playful / Trickster
R - Chum the Waters
- GUPPY SHARK: If Chum the Waters travels less than 455 units, it will summon a Guppy Shark after two seconds.
- GUPPY AREA OF EFFECT: 200
- DAMAGE: 150/250/350 (+0.6 ability power)
- SLOW: 40%
- KNOCKBACK: 150
- NORMAL SHARK: If Chum the Waters travels between 455 and 910 units, it will summon a normal (but still terrifying) shark.
- NORMAL AREA OF EFFECT: 325
- DAMAGE: 225/325/425 (+0.8 ability power)
- SLOW: 60%
- KNOCKBACK: 250
- GIGALODON SHARK: If Chum the Waters has traveled at least 910 units, it will summon a massive Gigalodon Shark
- GIGA AREA OF EFFECT: 450
- DAMAGE: 300/400/500 (+1.2 ability power)
- SLOW: 80%
- KNOCKBACK: 350
Q - Bouncing Blades
Katarina throws a dagger, dealing damage to her target and nearby enemies. Then, the dagger ricochets onto the ground behind her initial target. If Katarina picks up a dagger, she uses it to slash through all nearby enemies.
This has changed the entire dynamic of how Katarina is played and has given her a much higher skill ceiling. Previously, Katarina was mostly about finding that opportune time to go in and just blow all of her abilities to get the proper reset and reposition in a fight to continue mashing her abilities. The new dagger system that has been created for Kat has given her very interesting ways to actually set up the fights herself and carefully plan her ways in and out of fights, while forcing the enemy to keep track of her plethora of mind games.
W - Preparation
Katarina tosses a dagger into the air and gains movement speed for a short duration.
E - Shunpo
R - Death Lotus
Passive - Unseen Threat
DAMAGE: 15 - 190 (+0.5 ability power) ⇒ 10 - 146 (+0.4 bonus attack damage)
Got rid of the useless AP scaling from his passive, overall a buff due to Kha'Zix building a decent amount of AD most of the time.