Aatrox changes coming to the PBE
Riot confirmed the following changes to Aatrox, which will go live on the Public Beta Environment (PBE) for the Patch 7.5 cycle:
Base Blood Well capacity :: 105 >> 100
Blood Well capacity per level :: 45 >> 0
- Blood Well (P) [ reworked ]
Aatrox fills the Blood Well through his abilities. When Aatrox fills the Blood Well to 100%, it becomes "locked" and beings to drain over four seconds, giving him Blood Rush for the duration.
While under the effects of Blood Rush, dealing or taking damage versus champions will fully refresh Blood Rush's duration (and fully refill the Blood Well).
[ Blood Rush ] Aatrox gains 25% base attack damage and 20 / ~ / 50% attack speed. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health. Aatrox cannot revive more than once every 180 / ~ / 120 seconds.
- Dark Flight (Q)
Cost :: 10% current health >> No cost
Damage :: 70 / 115 / 160 / 205 / 250 (+60% bonus AD) >> 10 / 35 / 60 / 95 / 120 (+110% total AD)
[ new ] Now fills 20% of the Blood Well upon cast.
- Blood Thirst (W) - heal effect
Heal :: 20 / 25 / 30 / 35 / 40 (+25% bonus AD) >> 30 / 45 / 60 / 75 / 90 (+5% missing health)
[ removed ] No longer triples the healing while below 50% health
- Blood Price (W) - damage effect
Cost :: 15 / 23.75 / 32.5 / 41.25 / 50 (+25% bonus AD) >> No cost
Damage :: 60 / 95 / 130 / 165 / 200 (+100% bonus AD) >> 30 / 60 / 90 / 120 / 150 (+75% bonus AD)
[ new ] Now fills 20% of the Blood Well when hit effect occurs.
- Blades of Torment (E)
Cost :: 5% current health >> 30 health
Damage :: 75 / 110 / 145 / 180 / 215 (+60% AP) (+60% bonus AD) >> 70 / 115 / 160 / 205 / 250 (+70% bonus AD)
Damage Type :: Magic >> Physical
Slow Potency :: 40% at all ranks >> 30 / 35 / 40 / 45 / 50%
Slow Duration :: 1.75 / 2 / 2.25 / 2.5 / 2.75 >> 2 seconds at all ranks
[ new ] Now fills 20% of the Blood Well upon cast
Aatrox is among the many champions that have been sort of cast off to the side due to balance difficulties. While Riot has stated that these changes aren't in place of an update that he may need, they're hoping, for the time being, this will put him in a better spot for people playing as, against and with Aatrox. These changes will hopefully give Aatrox more of an identity, as well as some strategic interactions with his "new" passive. While Aatrox's kit remains almost completely intact, the above changes should allow players to feel better about their builds as they get into the late game.
What do you think of the changes to Aatrox? Let us know @GAMURScom, and follow us for more League of Legends content.