Jul 23 2014 - 2:54 pm

Can anyone catch LMQ?

As the final quarter of League of Legends competition starts up, it’s clear that every team is focusing solely on the playoffs
Ferguson Mitchell
Dot Esports

As the final quarter of League of Legends competition starts up, it’s clear that every team is focusing solely on the playoffs. Nowhere is that clearer than in the North American region, where LMQ has finally pulled ahead of a pack that appeared to be dead-even over the last few months. Meanwhile, over in Europe, Fnatic have picked up the pace, and now appear to be the only real challenger to first-place Alliance. Only two weeks are left in the LCS—here’s how the statistics were in week nine.

Infographic by LoLStats.gg

The big story in North America is how dominant LMQ have become. Early season stumbles are behind them—a 1,900 plus gold-per-minute rate and almost 100 percent objective control gave them one of their most impressive weeks ever. A full two games over their closest competition, and with only six games left, not much can stop them now.

For the teams in second place, Cloud9 are the clear favorite. The former champs had a rough midseason, but are now on the rise with a dominant week nine performance of their own. Counter Logic Gaming, who appeared to be a shoe-in before an abysmal week, and Team SoloMid, amidst a perhaps desperate roster change, now appear to be losing steam. And of the bottom four teams, only Curse and Dignitas are showing signs of life, and will likely be the ones fighting to stay out of relegation.

Europe, however, has a much closer fight on its hands for first place. Alliance came out strong and have led the league for the entire season. But Fnatic, the three-time champions of the European LCS, are closing the gap with frightening efficiency—they’re now on an eight-game winning streak. Fnatic actually beat LMQ’s gold income too, at 1954.18 gold per minute, and had similar KDA and objective control numbers. Alliance, however, are still poised to keep the lead with a shocking 25.0 KDA to stay ahead. Only one game separates these powerhouses, but it’s clear they are both playing to win.

Meanwhile, the trailing teams leave much to be desired. Millenium and the Supa Hot Crew appear to be the best contenders for third place, while SK and ROCCAT’s 0-2 weeks leave them fighting to avoid relegation. The final two teams, Gambit and the Copenhagen Wolves, are all but eliminated from playoffs, and would need a miracle to make it into the quarterfinals.

LMQ mid laner Yu "XiaoWeiXiao" Xian highlights this week’s individual performances with an outstanding 505.91 gold per minute, putting him once again in the MVP spotlight. Meanwhile, Fnatic’s Martin "Rekkles" Larsson appears to be leading the charge for them to retake the league—not only did his 19 kills, five assists, and zero deaths almost break records, but they also made him a fantasy superstar for the week.

The rise of Xerath was the major change in champion picks this week, and every team is going to have to cope with the long-range style that Xerath brings along with him. On the other hand, first towers appear to have fallen from relevancy, meaning that nothing is more important than laning safely and ganking opponents to get ahead—and objectives like First Dragon and First Baron are going to be even more integral to victory.

Screengrab via Riot Games/YouTube

Jan 21 2017 - 10:20 pm

G2 Esports and H2k-Gaming on top after EU LCS opening weekend

Last year's top teams haven't missed a beat.
Callum Leslie
Weekend Editor, Dot Esports.
Photo via Riot Games

G2 Esports and H2k-Gaming picked up exactly where they left off as the 2017 European LCS season got underway.

Both G2 and H2k, who had the most championship points in Europe in 2016, won both of their first two matches of the 2017 Spring Split as they look to win out in their respective groups.

In the biggest match of the weekend on paper, G2 beat Fnatic 2-1 in a thrilling series to the delight of the crowd in the LCS studio. The first game was a cagey affair, with G2 securing all of the objectives and getting a relatively comfortable win, but the second game was far closer.

The game was level for most of the first thirty minutes, until Fnatic managed to take Baron. From there the team's advantage slowly developed despite G2's best efforts. Fnatic broke down G2's defences and left the Nexus exposed, before this daring flash play let Fnatic in the backdoor to win the game.

Fired up by the audacious play, G2 Esports fired back in game three. Though Fnatic were able to secure more kills than G2, 20-14, G2 once again took almost all of the objectives. They wore down Fnatic with repeated attacks on the Nexus until Fnatic could no longer withstand the pressure.

G2 also defeated Roccat 2-0, finishing the week top of Group A.

H2k-Gaming went just one better than G2 in Group B—not only did they win both of their initial matches, they also did without dropping a game. The 2016 World Championship semifinalists defeated Origen in the first game of the season, before knocking off fellow World Championship competitors Splyce.

Misfits and Unicorns of Love were the only other victorious sides on the opening weekend, over Giants Gaming and Vitality respectively.

Today - 10:16 pm

Your friendly neighborhood void monster, Rek’sai, is getting a rework

Riot confirmed that it’s bringing Rek’sai back to her original design goals.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

Rek’sai was originally intended to be an AD-heavy diver in League of Legends, but she turned into a tank. Riot plans to bring her back to form.

Do you remember when Rek’sai came out? Well, if you don’t remember or you’re a new player, let us remind you. When she came out, she built a ton of attack damage (AD) and, using a couple of kills to get a proper snowball rolling, she could blow-up nearly any target she wanted to.

This was because she was released to be an AD-diver, or a champion that is very good at getting to the carries in the back of a fight and dealing a ton of damage. The drawback (usually) is that a diver isn’t great at getting back out of a fight. Well, Rek’sai was much too powerful upon release in late 2014, so Riot had to nerf her considerably.

After several nerfs, it turned out that Rek’sai didn’t actually do much damage anymore. Instead, she became most useful for her ability to get to the carries and knock up them so damage-dealers could get to them more easily. Because of this, players realized that building her as a tank was much more effective. She dealt at least some damage, and she was able to live long enough to trudge to the back and knock-up as many enemies as possible.

Realizing that the community has now dubbed Rek’sai more useful for a different goal than she was originally intended for, Riot now intends to fix the problem.

A small update is on the way for Rek’sai—one that emphasizes her ability to dive but takes away her ability to tank, Riot announced yesterday. On the League message boards, Andre ‘Meddler’ van Roon, the lead champion designer, mentioned that the design team is looking to make an AD-centered build more rewarding for her and turn her knock-up into a single-target ability.

Riot tried the same thing with Ekko. He was released as an assassin, but after several nerfs to damage, he ended up being used as a tank for his area-of-effect stun, utility, and percent-health damage. In the assassin update of 6.22 back in November, Riot attempted to change him back by taking away the slow on his passive and increasing the AP-scaling on his abilities.

This seemed to work. Ekko’s most popular build on Champion.gg, a League statistics website, is now a high-damage assassin build. We can only hope that Rek’sai’s rework accomplishes the same goal without making her OP.