Jan 27 2014 - 7:07 pm

27 million people are playing 'League of Legends' every day

Do you play League of Legends? Chances are increasingly good that the answer to that question is "yes
Ferguson Mitchell
Dot Esports

Do you play League of Legends? Chances are increasingly good that the answer to that question is "yes." New numbers released this week by developer Riot Games claim the multiplayer online game, and biggest esport in the world, has expanded its player base to a stunning 27 million.

That’s roughly equivalent to the 13 most populated cities of the United States all playing the same game, every day. And that's just the hardcore players. It doesn't include the many other millions of casual fans who play on a weekly or monthly basis.

What’s more, the numbers also point to an outstanding amount of concurrent players regularly logged in at once--7.5 million, or just a tad shy of the total population of New York City. For another perspective, for World of Warcraft to compete with those numbers, every one of its players would need to log in at the same time.

League has been growing steadily since its launch in 2009. Just two years ago, Riot announced that 3 million regular concurrent and 12 million daily players were playing the game. Five months later, 2 million more had joined them.

That runaway growth has been complemented by many avenues of promotion—some of which has never been done before by a game developer. In October, Riot’s League World Championships brought the best teams in the world together to compete for over $2 million; 32 million online viewers tuned in. In October, it produced an anime-style promo for the Grand Finals that featured the players battling each other with in-game abilities.

The company's finding increasingly extravagant ways to introduce new playable characters, or "champions" in League parlance, Riot released its first ever music video featuring a brand-new champion that players could soon purchase. The chaotic Jinx instantly became a fan favorite. Other avenues include a co-produced song with the Crystal Method to promote the champion Lucian, and a launch page for the newest champion, Yasuo, styled as an animated scroll with watercolor paintings.

However League may attract its players, there’s definitely one thing for certain—the game grabs people’s attention and keeps it. 27 million people can attest to that, at least.

Image via Riot/League of Legends

Jan 23 2017 - 10:16 pm

Your friendly neighborhood void monster, Rek’sai, is getting a rework

Riot confirmed that it’s bringing Rek’sai back to her original design goals.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

Rek’sai was originally intended to be an AD-heavy diver in League of Legends, but she turned into a tank. Riot plans to bring her back to form.

Do you remember when Rek’sai came out? Well, if you don’t remember or you’re a new player, let us remind you. When she came out, she built a ton of attack damage (AD) and, using a couple of kills to get a proper snowball rolling, she could blow-up nearly any target she wanted to.

This was because she was released to be an AD-diver, or a champion that is very good at getting to the carries in the back of a fight and dealing a ton of damage. The drawback (usually) is that a diver isn’t great at getting back out of a fight. Well, Rek’sai was much too powerful upon release in late 2014, so Riot had to nerf her considerably.

After several nerfs, it turned out that Rek’sai didn’t actually do much damage anymore. Instead, she became most useful for her ability to get to the carries and knock up them so damage-dealers could get to them more easily. Because of this, players realized that building her as a tank was much more effective. She dealt at least some damage, and she was able to live long enough to trudge to the back and knock-up as many enemies as possible.

Realizing that the community has now dubbed Rek’sai more useful for a different goal than she was originally intended for, Riot now intends to fix the problem.

A small update is on the way for Rek’sai—one that emphasizes her ability to dive but takes away her ability to tank, Riot announced yesterday. On the League message boards, Andre ‘Meddler’ van Roon, the lead champion designer, mentioned that the design team is looking to make an AD-centered build more rewarding for her and turn her knock-up into a single-target ability.

Riot tried the same thing with Ekko. He was released as an assassin, but after several nerfs to damage, he ended up being used as a tank for his area-of-effect stun, utility, and percent-health damage. In the assassin update of 6.22 back in November, Riot attempted to change him back by taking away the slow on his passive and increasing the AP-scaling on his abilities.

This seemed to work. Ekko’s most popular build on Champion.gg, a League statistics website, is now a high-damage assassin build. We can only hope that Rek’sai’s rework accomplishes the same goal without making her OP.

Jan 23 2017 - 8:57 am

Cloud9 and FlyQuest soar in NA LCS openers

After a weekend of exciting games, two teams remain undefeated.
Callum Leslie
Weekend Editor, Dot Esports.
Photo via Riot Games

Cloud9 and FlyQuest found themselves on top of the NA LCS heap after the first weekend of play of 2017.

Cloud9, who dispatched TSM on the opening day in convincing fashion, secured a second win over Team Dignitas on day three.

The match was a close affair, impressing many fans who were unsure what to make of the new Dignitas lineup. Cloud were able to record a 2-1 victory with Dignitas winning game two in just 33 minutes, showing that this may well be a match we see down the road in the post-season.

Dignitas did manage to pick up a win on their return to the LCS, knocking off Pheonix1 2-1.

Cloud9's former sister team, now known as FlyQuest, turned heads on their debut with a pair of strong wins. After beating EnVyUs on day two, they faced a team who have made four playoffs in a row—Team Liquid.

It looked like experience would count for Liquid after they took FlyQuest apart in game one, but the rookie side rallied hard. After levelling the series, FlyQuest took the third game in a lightning fast 25 minutes. In the final two games they kept Liquid to just six kills in each.

TSM rebounded from their loss to Cloud9 with a thrilling victory over Immortals. After two gruelling 50+ minute games, in which both teams topped 90,000 gold, the teams were locked at 1-1. Game three saw a much more assured TSM performance, cleaning up the objectives and taking a decisive win inside 40 minutes.

Counter Logic Gaming also opened their account for 2017, winning against EnVyUs 2-0. That loss and the loss to FlyQuest leaves EnVyUs struggling at the bottom of the table alongside Echo Fox, who were unsuccessful against both Pheonix1 and Immortals.