The best player in League of Legends may not qualify for game's biggest tournament, the Season 4 World Championships. His team, SK Telecom T1 K, may not have a chance to defend their Season 3 title. They probably don't deserve one, based off this year's results.
Can Faker lead his team back to the World Championships, despite their poor form this year? Will SK Telecom T1 K rise from the ashes, and return to their rightful place at the top of League?
This highlight video, put together by Faker fanatic FakerLivestream, who says he watches his deity all day, every day, paints Faker as the superhero Batman from the Dark Knight trilogy: fallen, but ready to rise again when we need him most.
Because Faker's the hero League of Legends deserves, but not the one it needs right now. Or something like that?
Heady comic book metaphors aside, the Zed-on-Zed action and the Riven one-versus-three near the end of the video might just be the slickest things you’ll ever see.
SK Telecom T1 K will have two chances to qualify for the World Championships this year, where they would have a shot at defending their title. First they will face Samsung Galaxy White in a tie-breaker, with the winner earning a spot. The team who falls will then play another best-of-five series against the last team left in a qualifying tournament dubbed “The Gauntlet."
If Faker can pull off some more plays deserving to be in this video, SK Telecom T1 K should do just fine.
LOL GM gives you the chance to manage a professional League of Legends team.
For many League of Legends fans, debating the latest roster changes and managerial hires is almost second nature.
The tongue-in-cheek idea that redditors are the real experts became so popular it spawned an ill-fated attempt to buy and operate a team based on the community’s whims. “Team Reddit” failed due to the logistical nightmares of crowdfunding an actual esports organization. But the initial progress showed many wanted to be more involved with the managerial side of esports.
They might not be managers of a real team, but now fans have a chance to play as one. LOL GM, a free general manager simulator where players pick a team, assemble rosters, and balance budgets in order to further their esports dynasty. Reddit user/u/MyCoder, who asked to keep his real name off the record, developed the game—along with several other sports management games—with help from the source code of a Basketball GM simulator.
MyCoder began developing manager games after he asked the creator of Basketball GM if he could create similar games for other sports. After he created games for baseball, football, and college basketball, a Reddit user came to him and suggested League.
He reached out to the League subreddit in September 2015 and gauged interest. His post received 1,000 upvotes and a lot of interest. Although this wasn’t MyCoder’s first GM project, he understood an esports management game would bring its own unique challenges.
“When you first think about it, you have to wrap your head around it because it's kind of a new thing,” he said. “The first thing I did was just think of the attributes that mattered. Once you got those down, you started thinking how those feed into performance in the game to create the simulation. Once you have that down, it pretty much flows like any other sport.”
These attributes became the core of the game, like overall skill, potential, and how a player can invest in analysts and coaches to maximize the team’s abilities.
The developer had lots of help from the community. Reddit user /u/AvenirGG, who convinced him to develop the League-inspired game, made a subreddit for the game, which drove discussion toward improving it. The first release came in December 2015, but the community helped push constant updates every day.
MyCoder, who by his own admission was "relatively new" to MOBAs, said the subreddit was essential in helping make sure he didn't miss "obvious things."
“When people are playing, things just jump out at them that are really crucial and that you can fix,” he said. “I ended up polishing everything... I made the game simulation more accurate and polished the free-agency aspect and the game in general.”
The player begins by selecting a region, team, and adjusting the patch settings. The base game uses imaginary team names like “Faith Gaming” and “Sky10.” But several users helped create custom file packs for players to modify the game with actual LCS team names and pro players.
According to the developer, team insiders also helped shed light on actual team’s expenses, losses, and profits, in order to improve the realism of the game.
While the goal for a manager is to win every year, MyCoder says the difficulty varies based on the starting team.
“In League of Legends, it's very top-heavy,” he said. “The best teams usually get the best players, so it should be extremely difficult to be a bad team and get good. You don't really have an advantage over the good teams. Why would these teams want to play with you when they can go to the team that just won the championship that's missing a player?”
MyCoder says the key to a successful future is investing in young players with high potential scores and develop them in the years to come.
“Keep (young players) with you for three years and hope they turn into something good,” he said “That's the general approach. You can do some trading around that to try and speed up things.”
The refined engine works well, and the game often rewards calculated strategies. Still, the developer does see ways to improve it.
“The main roadblock is user interface,” he said. “The game itself, if you compare it to other ‘manager’ games that are actually on Steam, is probably better than anything that's on Steam right now. It's just the user interface that needs an overhaul.”
Better UI could also include a tutorial or advisor, which would make the game easier to digest. The developer also wants to improve the “game” inside the game.
“The general manager is primarily with roster construction,” MyCoder said. “Free-agency, trading and the draft—if you had it. Then there's also a coach that handles the game-to-game management. The whole coach side is what could really be expanded. Give a lot more control over the actual game and the strategy. That's just the natural progression of where it would go.”
Whether you want to forge the next esports dynasty or are just looking for something to pass the time, LOL GM is a fun and free way to explore the endless possibilities of esports management—without the scams and financial risks of the real deal.
Today - 12:04 am
The new LCK meta: Singed top?
LCK Season 7 kicked off last night, giving us an early look at the new 10-ban meta.
Competitive League is back. Most professional leagues kick off the Spring Split later this week, with Leagueof Legends Champions Korea getting the ball rolling last night. After a crazy offseason, we finally get to see what the pros make of the meta, how they’ll play around overpowered tanks, and what they’ll do with jungle plants.
One of the key questions going into this season was what the new draft phase would look like with the implementation of 10 bans (5 per team). We saw some of the effects of that last night. The first match involved a fascinating storyline with the ROX Tigers facing former top laner Song "Smeb" Kyung-ho for the first time.
But from a meta perspective, the more interesting match started after Smeb and KT walked off with a win. That’s when Longzhu Gaming and Samsung Galaxy both busted out pocket picks.
Wait, what? Singed top?
The craziness started in game one, when Samsung, playing on the red side (and picking second), inexplicably left Rengar available. That allowed Longzhu to first-pick the terrifying jungle assassin. In return though, they got Ezreal, Poppy, Zyra, and Viktor, strong picks themselves and ones that Samsung is familiar with.
Then with the last pick, top laner Gu "Expession" Bon-taek went with Singed.
Singed is fun and unique champion who can push minion waves in a way few champions can match. His mechanics have led to some pretty ridiculous strategies. But he’s not known in professional play because of his low overall damage and uselessness in team fights. Singed players typically play with a one-versus-five mentality, something that usually doesn’t agree with the typical Korean focus on team cohesion.
For Longzhu, Singed was honestly an afterthought for most of the game. That’s because Rengar took over. Lee "Crash" Dong-woo was all over Kang "Ambition" Chan-yong’s Lee Sin from the start, taking over the blue side jungle and enabling his bot lane to push with impunity.
That can be risky against Samsung’s strong solo laners, but it paid off as the Longzhu duo roamed around for turret after turret. Kim "PraY" Jong-in’s Jhin was absolutely incredible, pushing people off turrets and sniping them from range.
Samsung tried to turtle and defend, but that’s where Singed came in. Having built Zz’rot portal, he made life hell for Lee "CuVee" Seong-jin’s Poppy. Poppy wants to teamfight, but with Singed constantly pushing, CuVee had no priority and Longzhu romped.
We are not sure that Singed will continue to be a popular pick; he’s too easy to camp if there isn’t pressure elsewhere. But we’re also excited to see more team strategies being built around previously off-meta champions.
More pocket picks to come
Samsung responded in game two with a new champion: Camille somehow made it through the first ban phase. But then Longzhu came back with a counter pick of their own: Jax.
This game was what 10 bans was all about. It was incredibly fun watching these two top laners duel. At first, Camille had the upper hand, taking on Jax and then Song "Fly" Young-jun’s Ekko, beating both. But after Jax got a couple items, he became the stronger bruiser, getting a solo kill back. Stuns, dashes, and ults combined in a terrific dance. It was an incredible display of skill from two players and everything we hoped 10 bans could be.
Game 3 was a more straightforward Samsung win, but we got even more champions. New jungler Kang "Haru" Min-seung picked Kha’zix, and a level one invade got him first blood. In the mid lane, Lee "Crown" Min-ho picked Corki, someone we hadn’t seen in a some time. His range advantage kept Fly pushed in and Samsung played a steady game to win.
Three games, full of creative strategies and pocket picks. This is likely what Riot envisioned when they moved to the 10 ban system. But of course, these are the highest skilled players in the world—can players in Europe and North America, perhaps with smaller champion pools, recreate the success we saw last night?