Oct 18 2016 - 7:57 pm

Diamondprox returns to Gambit Gaming

One of the true legends of League of Legends is finally returning home after years abroad
Samuel Lingle
Dot Esports

One of the true legends of League of Legends is finally returning home after years abroad.

Danil “Diamondprox” Reshetnikov has signed with Gambit Gaming through the end of 2017, the team announced today. The legendary jungler will lead the team as they compete in the second year of the CIS region professional league, the League of Legends Continental League (LCL).

Reshetnikov is famous for revolutionizing the way the jungle role was played as a member of Moscow Five in 2012. As a member of Gambit from 2013 through 2015, Reshetnikov helped the team win multiple international titles, most recently at IEM Cologne in December 2014. Reshetnikov later competed for Unicorns of Love, but was loaned to Gambit Gaming in February after visa issues grounded the player in Russia. He then tried to move his career to America, where Russian players can more easily attain an esports visa, but it seems he's ready to settle down.

"I've wandered around the esports scene long enough,” Reshetnikov said in a statement. “Having spent this year playing abroad I came to a realization that returning to Gambit is a better option for me compared to joining a mid-table NA LCS team. I feel I can make a bigger impact in the organization that shares my outlook, where deep mutual respect is in place. So I'm going to take on the responsibility of producing memorable results from inside the region my career stems from.”

Now, he’s committed to stay with Gambit Gaming for a full year. 

Competing in the LCL may be a step down for a player with a rich competitive history, one who competed as a key component of an LCS playoff team less than a year ago, but Albus NoX Luna showed that even teams from a new and seemingly lower tier league like the LCL can wreak havoc on the world stage.

With the experience of Reshetnikov behind them, perhaps Gambit Gaming will once again find international glory.

Today - 10:33 pm

These are the first four teams confirmed for the IEM World Championship

Eight teams will be competing at one of the largest international League of Legends events.
Sam Nordmark
Writer at @dotesports
Photo via Riot Games

Half of the teams slated to compete at one of League of Legend's largest international events in 2017 have been announced.

The IEM World Championship will once conclude at IEM Katowice in Poland in March after roughly four months worth of competiton across three international events. Eight teams in total will be attending the event. Earlier today ESL revealed the first half that are slated to compete at the event.

The first four teams that will attend are Europe's H2K and Unicorns of Love, North Americans Cloud9 and lastly the Eastern European M19 squad, which was formerly known as Albus NoX Luna.

A majority of teams attending the event have been invited based off of their performance in the 2016 League World Championship. Additionally the victors at IEM's events in Oakland and Gyeonggi, which were won by Unicorns of Love and Samsung Galaxy respectively.

Reigning world champions SKT T1 and Chinese supersquad EDward Gaming have also secured invites to the event after reaching the quarterfinals of the 2016 World Championship, but have not confirmed their participation yet.

Eight teams will be competing at the event in total, though the final contestants are yet to be decided. None of the competitors representing the East Asian League Master Series were able to advance from the group stage. They also failed to qualify through IEM Oakland or Gyeonggi.

The IEM World Championship will take place from Feb. 22 to 26.


Today - 10:23 pm

Lethality, the bane of Assassins and ADCS, is next on Riot’s hit list

Rioter announces big in-the-works update for the Lethality system.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

It’s official: Riot is fixing the broken Lethality system that was introduced to League of Legends in patch 6.22 in November.

When Lethality first came out, it was designed to benefit the Assassin champions as a replacement to the outdated armor penetration system by changing the simple system of ignoring armor to something more complex that scales better into the game. The old system worked very directly—your number of armor penetration ignored that exact amount of armor on your target. In theory it sounds alright, but in practice it didn’t turn out so well.

We won’t go into great detail about the issues with armor penetration. But the basic issue was this: Armor penetration couldn’t be built high enough to actually work against tanks. If Riot did add more armor pen to items to reconcile this, it would negate all natural armor that squishies built up from leveling, causing them to take what looked a lot like true damage (damage that completely ignored resistance). The end result was assassins building armor penetration to snowball by cutting down squishies instead of building it to counter tanks.

Enter Lethality. Riot created a system to balance armor penetration for assassins, making it less snowball-centric and more of a thoughtful, lategame build to counter tanks. Lethality combined a bit of direct armor penetration with more damage that scaled up based on the level of your target. Again, though, it was only a good idea in theory. So what is so wrong with Lethality?

Well, everything. The entire system. The straight-up nerf to armor penetration levels in the Lethality algorithm meant that the items became worthless to purchase early on, and on top of that, they didn’t scale hard enough with the target’s level to actually be effective against tanks.

That means that they had to be built for the same purpose as before (blowing up squishies) but it was just less effective. Not only that, but Riot seemed to forget about the other type of champions that built armor penetration: ADCs. ADCs built armor penetration early to use against naturally tanky early-game champions as a way to counter their early armor. This was good, because ADCs traditionally have a very weak early game, and this aided in their quest to solve that problem. Well, now that Lethality is here and makes buying affected items worthless in the early game, ADCs took a big hit.

Fortunately, Riot knows, and it plans on administering a fix—and according to rioter Axes, it will hopefully be in the next patch.

The fix isn’t final yet, but for now, the plan is to shift the ratio of direct armor penetration and level-scaling damage. Axes said on Reddit that the goal right now is to take the current ratio, which is 40 percent direct armor penetration and 60 percent level-scaling damage, and reverse it to be 60 percent direct armor penetration and 40 percent level-scaling damage.

This change is a step in the right direction, and no doubt will assist the early game reliability of Lethality items. But is it enough? Perhaps more will need to be done to ensure the new Lethality system is viable, like changing the level-scaling damage to scale instead with the target’s armor, which would improve the item’s functionality against tanks.

Riot's move here is the first step to finding a solution so that ADC mains can finally stop playing Ziggs.