Jul 12 2014 - 4:02 pm

Copenhagen Wolves recruit 'mini-Bjergsen' to fill mid-laner gap vacated by cowTard

Copenhagen Wolves mid-laner Viktor "cowTard" Stymne has announced he's taking a leave of absence for personal reasons, but the team has a replacement on deck for upcoming matches
Richard Lewis
Dot Esports

Copenhagen Wolves mid-laner Viktor "cowTard" Stymne has announced he's taking a leave of absence for personal reasons, but the team has a replacement on deck for upcoming matches.

When Stymne, who's been a part of the starting roster for a year now, fell ill last month prior to his team’s game against ROCCAT, the Wolves were forced to forfeit for lack of an eligible substitute.

The loss of Stymne is undoubtedly a blow to the team, currently ranked second from bottom in the European LCS standings and battling relegation. But the team reportedly feels confident they have a ready-made replacement in the form of up-and-coming Danish player Søren “SorenxD” Holdt Frederiksen. 

Frederiksen is an unfamiliar name, having never previously featured in LCS or any high-profile teams prior to Wolves picking him up. Sources close to the team say that they were told that the 19-year-old was a very talented player, currently in the EU West Challenger division in solo-queue, and that they should try him out. Both the team and management reported that the trials were “very impressive," and they signed him in time to play in next week’s LCS games. His first appearance will be against fnatic on July 17.

Frederiksen has even earned the nickname “Mini Bjergsen” from his peers, thanks in part to to the fact that they share the same first name, but also for his playing ability.

Copenhagen Wolves did have a mid-laner on their substitutes list—Džiugas "Mazzerin" Repčys, formerly of Gaming Gear.eu—but sources have said the team thought bringing on the young Dane would be better for communication.

We are also told the door isn’t closed on Stymne’s career; he will remain on the Copenhagen Wolves roster until a long-term decision about his future can be made.

Screengrab via LoL Esports/YouTube

Jan 21 2017 - 10:20 pm

G2 Esports and H2k-Gaming on top after EU LCS opening weekend

Last year's top teams haven't missed a beat.
Callum Leslie
Weekend Editor, Dot Esports.
Photo via Riot Games

G2 Esports and H2k-Gaming picked up exactly where they left off as the 2017 European LCS season got underway.

Both G2 and H2k, who had the most championship points in Europe in 2016, won both of their first two matches of the 2017 Spring Split as they look to win out in their respective groups.

In the biggest match of the weekend on paper, G2 beat Fnatic 2-1 in a thrilling series to the delight of the crowd in the LCS studio. The first game was a cagey affair, with G2 securing all of the objectives and getting a relatively comfortable win, but the second game was far closer.

The game was level for most of the first thirty minutes, until Fnatic managed to take Baron. From there the team's advantage slowly developed despite G2's best efforts. Fnatic broke down G2's defences and left the Nexus exposed, before this daring flash play let Fnatic in the backdoor to win the game.

Fired up by the audacious play, G2 Esports fired back in game three. Though Fnatic were able to secure more kills than G2, 20-14, G2 once again took almost all of the objectives. They wore down Fnatic with repeated attacks on the Nexus until Fnatic could no longer withstand the pressure.

G2 also defeated Roccat 2-0, finishing the week top of Group A.

H2k-Gaming went just one better than G2 in Group B—not only did they win both of their initial matches, they also did without dropping a game. The 2016 World Championship semifinalists defeated Origen in the first game of the season, before knocking off fellow World Championship competitors Splyce.

Misfits and Unicorns of Love were the only other victorious sides on the opening weekend, over Giants Gaming and Vitality respectively.

Jan 23 2017 - 10:16 pm

Your friendly neighborhood void monster, Rek’sai, is getting a rework

Riot confirmed that it’s bringing Rek’sai back to her original design goals.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

Rek’sai was originally intended to be an AD-heavy diver in League of Legends, but she turned into a tank. Riot plans to bring her back to form.

Do you remember when Rek’sai came out? Well, if you don’t remember or you’re a new player, let us remind you. When she came out, she built a ton of attack damage (AD) and, using a couple of kills to get a proper snowball rolling, she could blow-up nearly any target she wanted to.

This was because she was released to be an AD-diver, or a champion that is very good at getting to the carries in the back of a fight and dealing a ton of damage. The drawback (usually) is that a diver isn’t great at getting back out of a fight. Well, Rek’sai was much too powerful upon release in late 2014, so Riot had to nerf her considerably.

After several nerfs, it turned out that Rek’sai didn’t actually do much damage anymore. Instead, she became most useful for her ability to get to the carries and knock up them so damage-dealers could get to them more easily. Because of this, players realized that building her as a tank was much more effective. She dealt at least some damage, and she was able to live long enough to trudge to the back and knock-up as many enemies as possible.

Realizing that the community has now dubbed Rek’sai more useful for a different goal than she was originally intended for, Riot now intends to fix the problem.

A small update is on the way for Rek’sai—one that emphasizes her ability to dive but takes away her ability to tank, Riot announced yesterday. On the League message boards, Andre ‘Meddler’ van Roon, the lead champion designer, mentioned that the design team is looking to make an AD-centered build more rewarding for her and turn her knock-up into a single-target ability.

Riot tried the same thing with Ekko. He was released as an assassin, but after several nerfs to damage, he ended up being used as a tank for his area-of-effect stun, utility, and percent-health damage. In the assassin update of 6.22 back in November, Riot attempted to change him back by taking away the slow on his passive and increasing the AP-scaling on his abilities.

This seemed to work. Ekko’s most popular build on Champion.gg, a League statistics website, is now a high-damage assassin build. We can only hope that Rek’sai’s rework accomplishes the same goal without making her OP.