Oct 6 2016 - 8:10 pm

Albus NoX Luna shock CLG again, will likely advance from group

Albus NoX Luna shocked the world by posting a 2-1 record in the first week of the League of Legends World Championship group stage, the first time a team from a wild card region survived a Worlds week with a winning record
Samuel Lingle
Dot Esports

Albus NoX Luna shocked the world by posting a 2-1 record in the first week of the League of Legends World Championship group stage, the first time a team from a wild card region survived a Worlds week with a winning record.

But that was just one week. We’ve seen wild card teams pull off one-shot wins against all odds in many previous international events. Perhaps this mix of Russian and Ukrainian players happened to get lucky in two different games? Or perhaps not.

As it stands right now, Albus NoX Luna looks like they’re going through to the quarterfinals, and deservedly so after they beat Counter Logic Gaming for the second time today. Both teams needed a win to pave their way to the quarterfinals, but it was Albus NoX Luna who outplayed the American team, winning multiple lanes and leveraging that lead into a comfortable win.

CLG banned out Albus NoX Luna’s signature Anivia and Brand, which they used to shock foes last week, and opted to draft three winning lanes to play a more standard game. But the American side couldn’t execute on their lane advantages, which left them with a low gold mid lane Karma, essentially giving them two supports in the mid and late game. Albus NoX Luna read CLG's early game moves and played better in lane, giving them the lead they needed to eventually win the game.

The Americans weren’t surprised by some cheesy strategy. They weren’t beaten by lucky play or surprising gank. They got outplayed.

Like many wild card teams, Albus NoX Luna didn't expect to win a game at Worlds. But after they finally got in the server, they realized League of Legends is League of Legends, whether it's in a packed stadium with the world watching or in the CIS region.

“You just have to play better than your opponent, and that’s how you win,” Albus NoX Luna’s Ukrainian jungler Aleksander “PvPStejos” Glazkov said in his post-game interview.

And so far, this wild card team has played better than the American and European teams in their group—whether playing standard games or not.

Albus NoX Luna now has a 3-1 record and a 2-0 head-to-head against CLG, meaning they will become the first wild card team to advance to the quarterfinals at Worlds unless Counter Logic Gaming manages to upset RoX Tigers for the second week in a row.

Today - 1:25 am

Get your Red Envelopes ready—the Lunar Revel event in League starts today

Riot is kicking off the 2017 Lunar Revel with some slick new skins.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

The Lunar New Year is a sacred, historic holiday that is celebrated by nations in the far east. It marks the beginning of the year based on the cycles of the moon. There’s dancing, festivals, parades, but much more importantly: A special League of Legends event. Why is that so important? Because you can get sweet new skins, of course!

The Lunar Revel Event is a yearly occurrence in League that features shiny new goodies to buy in-game. The event was announced and started today, so after you update the client, you’ll be able to take part in the festivities.

1) Free Icon

That’s right, for the small cost of going to the official Lunar Revel web page, you can claim a free Summoner Icon! The interactive home page acts as the hub for the Lunar Revel event, and you can click through the menu to see all the features. There’s even some lore tying each of this year’s Lunar Revel skins to their respective champions.

2) Champion Skins

There are three skins coming out for the Lunar Revel event this year: Garen, Azir, and Vi. Each has a matching Summoner Icon available in the store.

Garen’s sword and rad man-bun make this skin what it is: Awesome. When he spins to win, a green dragon swirls around him. When he ults, the giant sword that falls from the heavens... well, it’s green.

Azir seems to be more of a themed skin specific to this year, as it’s the Year of the Rooster—and Azir is as rooster-like as any League champion gets. His soldiers are also made to match his skin, sporting golden armor.

Vi’s theme is “the green demon” and when she ults, a big green dragon swirls up into the air and slams back into the ground as she does. This one’s our favorite, but mostly because it’s the only time we’re ever going to see Vi in a ponytail.

Not only are those three new skins available now, but past Lunar Revel skins and bundles are in the shop as well.

3) Crafting

A brand new Lunar Revel crafting system will also be in the client until the end of the event. It uses the same crafting page as usual, where you open chests with keys you earn from playing games and combine shards to form skins and champions. You can buy a Revel Red Envelope for 250 RP and visit the crafting page in your client to turn it into a skin shard and one random relic.

The relics come in three types: the Pauldron Relic, the Golden Relic, and the Gauntlet Relic. Once you have all three, you can combine them into Epic Skin Shards (1350 RP skins), random skin permanents, Gemstones, or Hextech Chests and Keys.

4) Merch

Finally, you can visit the Lunar Revel merch store to check out some IRL event goodies. Want a shirt featuring each Chinese Zodiac with League champions instead of the usual animals? Well it’s in the merch store, as well as a collectible figurine of Lunar Revel Azir.

The event is running from now until Feb. 2, so be sure to log into the game and check it out!

Jan 19 2017 - 9:07 pm

After pre-season updates made the Jungle worse, Riot says ‘oops’ and promises to fix it

Riot’s dev team explains why the state of the jungle is so broken and how they plan on dealing with it.
Aaron Mickunas
League of Legends Writer
Image via Riot Games

During the League of Legends pre-season, Riot made big changes to address some glaring issues within the Jungle. But it only made the situation worse.

In somewhat of a “My bad!” moment, Lead Champion Designer Andrei 'Meddler' van Roon explained what backfired with the jungler role. In his post, he comprehensively lists all of the reasons that the jungler might just be the most broken role in the game (sorry ADCs!).

The community has been complaining about the state of the jungler for a while now, but this is the first official answer we’ve seen from Riot on the matter. Riot said it very simply, and very directly in the Nexus post.

“We believe jungler influence over game outcome is too high.”

So what exactly is wrong with the jungler?

Impact

Perhaps the most significant issue with junglers before the pre-season was that farm-obsessed junglers became much too powerful. Monsters were too easy to kill relative to how great the rewards of gold and experience were. The dominant tactic for junglers became out-farming the enemy jungler, and whoever fell behind ended up hindering their team dramatically.

Back then, the rest of the team would attempt to help their jungler get ahead by getting an early kill on the enemy jungler, setting back their progress considerably. The team began to revolve around the jungler. This was a contradiction to how the jungler had been perceived in earlier seasons—as a supporting role designed to gank and help their teammates in lanes do well.

Riot wanted to fix that, so it lengthened spawn times on monster camps and made them harder to kill (but increased the rewards the camps give to compensate). The idea to push junglers to gank more than they farmed worked a little too well.

Not only are junglers ganking too much, but they also survive way too long. With new tools like the Honeyfruit plant and gaining health back with every smite, junglers just won’t die. They are able to farm more camps for more rewards and gank more lanes without losing enough health to warrant going back to base. This led to junglers gaining too much experience—with level advantages on lanes that they’ve never had before.

Game agency

The term “game agency” has been tossed around a lot lately. First, with the current feelings that ADCs are going through, and now, with junglers.

In a basic sense, the term “game agency” in this case is just another term for a role’s identity within the game. What purpose do they serve, and is it unique enough to feel important? The issue with ADCs right now is that they don’t feel important enough to the state of the game to have a unique identity (aside from being Lee Sin’s punching bag).

Junglers, however, have the opposite issue. Junglers and jungle champions have an identity, but it’s such a strong, outstanding identity that it overshadows the unique strengths and weaknesses of the other roles. They have too much raw power. It’s to the point that laners have become afraid of making moves on their lane opponents unless their jungler is preparing to gank, when normally they would only hold back if they knew they were outmatched.

This has something to do with the extreme rate at which junglers gank now, but combining that with the high sustainability, high damage items, and high level scaling makes for a frightening amount of power for one role to have.

Plans to reduce the overall power of the jungle have yet to be announced, but Riot did confirm that the plan is to knock the role down a few pegs.


So what can be done?

Well, Riot is taking responsibility for all the power it’s given the jungle role.

It is administering some short-term solutions, including lowering jungle experience rewards, cutting sustain across the board, and increasing the damage that jungle monsters deal.

Junglers won’t be able to live in the jungle for the first 10 minutes of the game without heading back to base, they won’t hit a huge power spike by leveling harder than laners can on jungle camps alone, and they won’t be able to gank quite as much.

These solutions likely aren’t the long-term solution. There will still be junglers that can clear the jungle faster, and we may just end up where we were before the pre-season—Farming Simulator: Jungle Edition. Farm-frenzy junglers could rise to the top, but luckily, it likely wouldn’t be quite as bad this time.

A long-term plan is in the works, and hopefully Riot maintains its clear and open communication as the situation progresses.