Deep Analysis on Latest Spoiled Cards – 3/30

New cards keep getting spoiled by the minute and while it is not that hard to keep track of the latest spoiled cards, decent analysis are more and more scarce through the internet because of the flow of information. However, here I am to give you guys my detailed opinion on all the cards every […]

Introduction

New cards keep getting spoiled by the minute and while it is not that hard to keep track of the latest spoiled cards, decent analysis are more and more scarce through the internet because of the flow of information.

However, here I am to give you guys my detailed opinion on all the cards every now and then.

Today we didn’t get as many interesting cards as the last time, but still it is nice to note some vital points!

Mukla, Tyrant of the Vale

This guy is a worse toshley, and while that doesn’t say much, we can end up noticing that this is likely to not see play at all.

And why is that? Spare parts are very similar to Bananas to a point, while the +0/+1 and the +1/+0 spare parts are obviously worse than bananas, the Stealth and the Freezing ones are better, and at the same time the Bounce Back one and the Switch one are equals to a Banana, meaning that both Spare parts and Bananas have the same value: Around 0.5 cards.

A 5/7 that “Draws 1 card worth of value” is better than a 5/5 that does nearly the same thing, and while that could mean little in the great scheme of things, Toshley saw nearly no play at all – It saw initial play, but then people realized it was a bad card and abandoned it – which leads me to believe Mukla won’t see play either.

There are just better options at the 6-drop curve.

Cult Apothecary

A werewolf! Not only that: A Werewolf Wizard!This guy is…. Hairy to analyse.

But seriously, there are many implications regarding this guy and I have to say my final opinion on it before even explaining why: this is a weak card.

Now to explaining:

Having your opponent have a filled board means that even after you heal yourself, your opponent’s minions will still be hitting you, likely for more than what you just healed. Meanwhile if you get no value out of this guy (regardless of your Health size, mind you!) you’re just paying more mana for a over-glorified Dark Iron Dwarf that isn’t buffing anyone.

So, the final say is that if you can’t heal yourself and deal with your opponent’s board at the same turn, this guy is a very weak project of a card, and since we don’t have many ways – if any at all – to deal with a board with our remaining mana, this guy could be a lost cause.

However, there is the shadowflame possibility. Getting this guy to heal you for a lot and then exploding it with Shadowflame seems like a decent play, maybe even better than Antique Healbot – however, this is the only possibility in the world where this guy is better than Healbot – but at the same time this situation can be so “idealized” that even playing Warlock and even running two copies of shadowflame can still not make this guy playable.

Shadow Word: Horror

This one is a totally meta-dependant card.

Meaning, if Weenie Aggro becomes a thing, this shall see play as a one-of, or maybe two-of if it becomes really a thing, but overall I don’t see this card seeing play outside of that because it is indeed a very situational card, even more than shadow-word-pain.

The biggest thing about cards like these, and overall Priest cards, is that they’re too dependant on certain situations (meaning, they’re situational) which makes the class weaker overall than let’s say Druid which cards are always good no matter the situation.

It has been what? 6 expansions? Yet, Blizzard doesn’t seem to get the point and because of it they keep making this kind of cards as some sort of “Priest mechanism” card, which is sad.

Mark of Y’Shaarj

Oh this one is actually good!

This card is good enough that I believe it might not only see play, but make Beast druid a lot more viable.

A better power-word-shield, but only works if you’re playing a Beast Druid? Sure.

This card gives you a good advantage while cycling itself, this could also enable big-game-hunter in case you’re really desperate to get rid of some threat.

All in all? This is a good card, which is something very abnormal considering the low power level of this expansion thus far.

Scaled Nightmare

Oh this one! This was just spoiled a few minutes about on a Chinese website so nobody could tell if it was real, but yeah it is!

This card isn’t very good, if anything it is a decent 6-drop for the Dragon Decks (if they really need any anyways), I have to say this isn’t my favorite card, because it can be dealt with easily the turn it drops and is terribly weak when you’re behind – Can be easily traded into when you play it, sometimes not even killing anything.

This is also the best cabal-shadow-priest target in the entire game, so all in all I believe this card shouldn’t see any play as it.

Of course, some people will try a couple of Stealth shenanigans, and maybe the desperate need of a decent 6-drop by some Dragon Deck might make it so this sees play, but overall it is, just like the rest of the expansion, a bad card.

Closing

Aaaaand we’re back to the “hey look at these horribly weak cards” thing Blizzard is doing.

Sure they showed us a couple of decent Legendaries, but up until this very moment I have to admit that buying Classic packs to Disenchant the nerfed cards might end up being a better option than buying packs from this expansion.

Sure, only 40 or so cards have been revealed, and we still have almost 100 more to go, so maybe the good cards are in store for the last weeks of reveal so we can get hyped about – I for one am hoping that to be true.

By the way this is going, I believe the nerfs announcement is going to make a much bigger impact on the Standard Format (even if it is just a 10-cards nerf) than a whole expansion of 130-some cards.

Love you guys, see you in the next analysis!

Cuddles,

Nuba