Does Halo 5 Need a Map Voting System?
Whether or not Halo 5 should have a map veto system is one of the most controversial topics to discuss in this game. Ever since the veto system was created years ago, the system divided the fan base; some fans believe that it is a great system that prevents players from having to play the same map repeatedly, while others believe that the players ability to influence which map they play will still cause repetitiveness, therefore doing nothing to help the game itself. Recently, this topic has gained more attention than usual with a popular Halo player by the name of Veto giving his opinion on the system and why he feels it needs to be implemented in Halo 5.
To clarify what a veto or voting system is, it is basically a matchmaking system that allows players to either chose a variety of maps to play on or veto the current map loading in the hopes that a better map would be chosen to play on. Back in Halo 3, players could only veto the current map loading and hope for a better one to pop up, while in Halo: Reach, players could either choose a variety of maps to play on or choose the option None Of The Above to have a new selection of maps to choose from.
Many players who do not like many of the current Halo 5 competitive maps feel a voting system is necessary to enhance everyone's experience in matchmaking. Many are starting to get frustrated with having to repeatedly play the same maps over and over again, with the only option to avoid this problem being to quit your build. As someone who tends to have this negative experience several times per day, I can say that a veto system would greatly enhance my in-game experience.
To me, the question is not whether or not we need a voting system in Halo 5, but what kind of voting system we should implement. Depending on which one 343 adds, the system may benefit both us and 343 in the long term. As I said previously, Halo: Reach had a voting system that allowed players to choose the exact map they wanted to play on. Although this benefited the players by allowing them to play on their favorite maps, this also helped Bungie by allowing them to determine the popularity of each map.
One of Halo 5’s biggest problems with the Team Arena playlist is determining what the community's favorite and least favorite maps are. Although most tend to heavily dislike Stasis, it is hard to determine what the community's most popular maps are in the rest of the pool. This could potentially be a pretty big problem in the future with 343 currently working with Forge Hub on picking out some of the top Arena Forge maps to implement in Team Arena. Without some solid stats to determine the maps the community currently loves the most, 343 may get rid of one or two Arena maps that most of the community may have enjoyed, causing a confrontation that is completely avoidable.
For me, it is a no brainer that a voting system would be an extremely beneficial addition to Halo 5’s matchmaking, considering that it could help both the developer and the players. We are seeing the effects of having no voting system in the game with several players quitting the game once they play a map more than once and the players should not be to blame for this. Playing a video game should be an enjoyable experience for everyone, but having to repeatedly play the same map simply is not enjoyable for most and a solution needs to be created.
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Zachery Chevere can be contacted on Twitter @PmL_Zarhaz
Image credits go to Vetoed, Team Beyond, Forbes and 343 Industries