Apr 8 2014 - 10:51 pm

Super Smash Bros. due in summer ‘14 with new competitive online play

Super Smash Bros
Patrick Howell O'Neill
Dot Esports

Super Smash Bros. is going to be released on Nintendo 3DS this summer and Wii U this winter, director Masahiro Sakurai told the world during a Nintendo direct event today livestreamed on YouTube and Twitch to over 100,000 viewers.

 

Nintendo, a company that has been notoriously hands off when it comes to the Smash Bros. esports scene, says there will still be no rankings in the new game but skill-based matchmaking is in the works.

When you play with friends, you’ll be able to choose whatever rules you like. Online multiplayer, which now includes usernames and avatars, without friends is available in two playmodes: “For Fun” and “For Glory.”

For Fun puts players in random stages, includes all items, and records wins but no losses. For Glory, the more competitive mode, places players onto one of many versions of Final Destination with no items and tracks wins and losses.

Image via Nintendo

Jan 16 2017 - 8:53 pm

2017 NA LCS Preseason Rankings

The LCS is back this weekend! We ranked each NA team heading into week one.
Xing Li
Dot Esports
Photo via Riot Games

Season 6 in the North American League Championships Series was something special. Play reached a new level as two teams basically ran the table in both spring and summer. And for the first time, a North American team made the final at a major Riot-sponsored international tournament.

After a hectic offseason, we are almost ready to dive back into LCS play. Before we start, Dot Esports took a look at the NA LCS landscape and ranked the teams for the Spring Split. Ranking teams at the start of the year is extremely difficult because of roster changes and a new meta, but that won’t stop us from trying.

With a couple strong teams choosing to keep their rosters together and a few potential contenders adding exciting foreign stars, Season 7 could be the best yet.

1) TSM

We start where Season 6 ended: with TSM on top. For most of last summer, nobody could touch them as they out-laned, out-jungled, and out-macro’d everyone. Nobody could match Soren “Bjergsen” Bjerg in the mid lane, which unlocked the whole map for Dennis “Svenskeren” Johnsen to roam.

The big question for this team is who replaces Doublelift as a late game shot caller. We think it should be Vincent “Biofrost” Wang. Having an experienced lane partner in Jason “WildTurtle” Tran will also help him navigate the duo lane. But he will have to do better controlling vision and winning contested objectives. They’ll need stronger initiations that layer the abilities of all five members.

Deliver on that and TSM fans may be able to forget all of their 2016 disappointments.

Best case: Semifinals at Worlds

Worst Case: Semifinals in the NA LCS playoffs

2) Cloud9

After making it to the bracket stage at Worlds, there’s reason to believe that Cloud9 will be even stronger this year. Remember, the team initially struggled to integrate Jung “Impact“ Eon-yeong at the beginning of the Summer Split. Those memories were put to rest by Impact’s flashy “top die” plays at Worlds.

The real question is whether new jungler Juan “Contractz” Garcia can give the team better initiations and map control. William “Meteos” Hartman played a valuable role but didn’t have the mechanics to dictate games. Shot calling will be crucial now that Contractz doesn’t have Hai Lam, shot caller extraordinaire, next to him. Someone on this team will have to become its voice. We’re not sure who.

Coach Bok “Reapered” Han-gyu has a lot of work to do to make sure his team executes on their strategy and communicates effectively. He made great progress with the team last Summer, but can it continue?

Best Case: Contractz is the solution and they make someone nervous in the bracket stage at Worlds

Worst Case: Meteos is brought back in and they have to scrap their way into the LCS playoffs

3) Team Dignitas

There’s a lot of risk putting Dignitas this high. But the team has put a lot of thought into how to build this roster. It’s clear that they want to play around the solo lanes, where Kim “Ssumday” Chan-ho and Jang "Keane" Lae-Young will benefit from Lee “Chaser” Sang-hyun’s pressure. Meanwhile, Benjamin “LOD” deMunck was quietly one of the better AD carries last summer.

How this team communicates with two new Korean players will dictate their place in the standings. The jungle especially requires special synergy with the team. Dignitas has said all the right things about playing together and identifying communication as a major early issue. Knowing those things is one thing; executing is another.

Ssumday and Chaser have a shot at being the best top/jungle duo in NA. But the team could take more than one split to jell.

Best Case: They make the LCS finals in their first year together and compete for a Worlds spot

Worst Case: Communication is an issue all year, they can only win hour-long slog fests, and they fall to the relegation zone

4) CLG

We’re now getting to teams with major question marks on the roster. For Counter Logic Gaming, it’s mid laner Choi “HuHi” Jae-hyun. We wrote about HuHi in our “Players to Watch” piece. Mid lane’s priority could increase in a jungle-focused meta. And the rest of the team is ill-suited to make up for HuHi’s shortcomings.

It’s been a while since Darshan Upadhyaha has served as a consistent carry. Trevor “Stixxay” Hayes is probably their most consistent damage dealer, but playing around the AD carry is risky with regards to meta changes. Coach Tony “Zikz” Gray’s team is always well prepared and has some of the best early-level strategies in the game. But they desperately need some mid-lane pressure to start exploring next-level strategies.

Best Case: HuHi figures it out, they play multiple winning lanes, and split people to death

Worst Case: HuHi is the same, the competition has leveled up, and they miss the playoffs

5) Team Liquid

There is a risk that we’re ranking Liquid too low. Stars like Chae “Piglet” Gwang-jin and Kim “Reignover” Yeu-jin can be terrifying. New coach Matt Lim is highly regarded for his work on Team Liquid Academy last year. They should have better communication with Reignover calling the shots. What’s not to love?

Like CLG, it goes back to the mid lane. It’s not clear who will start, but it will either be a Challenger player who’s never put it all together on the LCS stage (Grayson “Goldenglue” Gillmer) or someone who hasn’t even seen the stage in years (Austin “LiNK” Shin).

This is a roster that has the talent to win it all if a few breaks go their way.

Best Case: Things click between Reignover and Piglet and they break the fourth-place curse on the way to Worlds

Worst Case: They never find a solution to the mid lane and we get version two of the Donezo Manifesto (or Break Point, part two)

6) Immortals

We’re now getting to teams where the win condition is not immediately obvious. For Immortals, it starts with the jungler they basically traded Reignover for: Joshua “Dardoch” Hartnett. He can be a win condition in himself.

But there are more question marks than certainties. Top laner Lee “Flame” Ho-jong hasn’t really been at Flame Horizon level (+100 CS over his lane opponent) for some time. The bot lane is a mystery. Finally, there’s the potential that Dardoch self-destructs.

Best case: Flame and Dardoch click, Cody Sun stays alive, and they compete for a playoff spot. Dardoch keeps an even keel and their steady improvement gives fans something to hope for

Worst case: Dardoch blows up, everyone blows up

7) Phoenix1

This was one of the hardest rosters to rank.

P1 was ascending in the latter half of the Summer Split. Then they signed Ryu Sang-wook and No “Arrow” Dong-hyeon. Unlike other teams adding Koreans, P1 should have a better time integrating these two. Ryu has played in Europe since 2014. And AD carry is an easy position to integrate communication-wise, as long as there’s good synergy with the support.

Whether Arrow and Adrian can develop synergy is the primary question. Adrian was able to do some great things for the carries on Immortals in 2016. But his champion pool was also called into question and his duo lane was not usually a strength.

Best Case: Inori and Ryu stand out with flashy plays, Arrow is the second best ADC behind Piglet, and the team makes it to the LCS semifinals

Worst Case: Arrow and Adrian never jell, they get beat in the macro and late game, and head to the promotion tournament

8) Echo Fox

Echo Fox has two star solo laners: Jang “Looper” Hyeong-seok and Henrik “Froggen” Hansen. Beyond them, the roster is a complete mystery. Not that players like Yuri "Keith" Jew are unknown—we just don’t know what their true talent level is. It’s not clear how many players on this team are really LCS-level.

Then there’s the question of shot calling. It’s anyone’s guess how this team coordinates. You can’t turn every game into a farm fest (though Froggen would surely prefer that). At some point, someone needs to go in with Looper and start fights.

Best Case: The make a surprising run at the playoffs behind unstoppable play from Looper and Froggen. Who needs a jungler?

Worst Case: Froggen sets another CS record, but Echo Fox can’t survive the promotion tournament

9) Team EnVyUs

This team started out strong in their first LCS split last summer. Behind stellar play from top laner Shin "Seraph" Wu-Yeong, they went 5-1 in series before other teams started figuring them out.

The team will need to regain their footing in 2017 and play more patiently around Seraph. New jungler Nam “lira” Tae-yoo may help, but his addition results in a strange situation with three Koreans in the solo lanes and jungle and two native English speakers in the duo lane. Can they figure out how they want to play and stick with it?

Best Case: They don’t get relegated. The duo lane follows the Koreans around and Seraph and Ninja put their carry pants on

Worst Case: None of that happens, they make too many mistakes, and there’s not enough talent on the roster for Seraph to carry

10) Fly Quest

It may seem obvious to stick the new team at the bottom. But this decision was not made easily. The reason? Hai.

We don’t know how teams like P1, Echo Fox, or even Dignitas will communicate. Not so for Fly Quest, who should continue relying on Hai’s impeccable shot calling. There’s a lot of value to a team being on the same page and knowing what to do as a unit. Just ask TSM about their experience with that last spring.

The problem is, it’s unclear what Hai is working with. Stomping on Challenger squads is completely different to facing LCS competition each week in best-of-three settings. Teams are going to identify Fly Quest’s weaknesses quickly and pounce repeatedly. It’s just hard to find winning matchups anywhere on this roster.

Best Case: Hai’s shot calling allows the team to grind out late-game victories off of superior macro play. They go .500 in the regular season and get a game in the playoffs

Worst Case: It becomes apparent that they just don’t have LCS-level stuff anymore. They go back to the Challenger Series where they romp

All photos via Riot Games

Jan 16 2017 - 6:06 pm

Third-person health bars make competitive Overwatch easier to spectate

And Blizzard has added them to the game's public test region.
Nicole Carpenter
Dot Esports
Image via Blizzard Entertainment

Thank you, Blizzard! Overwatch in-game spectators can now toggle on third-person floating health bars for both teams.

It's a feature that's going to make Overwatch esports much more pleasant to watch—and it'll have a positive influence in caster analysis, too. Blizzard quietly implemented floating health bars for spectators in the latest Overwatch public test region patch, though the feature is expected to make it to the live server soon.

"I think this is going to help casting quite a bit in some of these bigger fights," OGN Overwatch caster Erik "DoA" Lonnquist said in a video on the feature. "You call tell the narrative of the fight a little bit more. You can kind of see who is getting lower."

Previously, this information was only available in the third-person perspective by looking away from the fight and to the team lineup bars at the top. And given how chaotic Overwatch can be, looking away for any amount of time could cause confusion.

Third-person health bars are one of the features fans and casters have been clamoring for, with Blizzard promising that increased spectator functionality would continue to roll out. "I think it really shows that [Blizzard] is listening to us," DoA added. "They're looking at what needs to be done in spectator mode. They're taking the steps they need to make it better. Props to Blizzard for putting it in there."

Blizzard has not commented on when this feature will hit Overwatch's live server, but we're guessing DoA wants it before he starts casting season two of the OGN Overwatch APEX on Jan. 17.