PlayStation VR Hands on @Insomnia58
In the halls of Multiplay's Insomnia58 Game Festival, I find myself grasped and pulled in multiple directions, but the biggest pull off all seemed to allude me. Upon reaching Sony's booth to test the latest in VR technology, I was stunned to notice that all the time-slots to test out the technology had been completely gone in a matter of moments-- so imagine my surprise when upon asking, they were able to fit me into a small session to not only test the technology but look at one of its competitive focused games: Battlezone and Rigs.
The VR Headset
Firstly, I feel I should talk about the technology behind the experience. PlayStation Virtual Reality, in my first tastes of the technology, was surely lacking. I have no idea if I was just unlucky to be given a bad headset, but the experience as a whole was lacking in image quality.
The picture was blurry, which to my surprise, seemed to get better but only if i was applying pressure to the headset and pushing it into my eyes, which is obviously impossible to do when you are fighting off swarms of enemies or trying to fight and take out your opponent, being as strategic as possible.
This only made the overall immersion and the experience being offered completely scarce, as I was unable to read any of the text popping up or position myself in the right direction to fire at a faraway enemy.
I hope that I was just one of the unlucky ones to receive this blindly fatal error of a headset, but alas, I can not be certain until I am either able to try a different headset or talk to another person about their experience.
In all, though the headset was a complete marvel in technology, my head movements matched the immersion completely, allowing me to have a true 360-degree spectrum that was on par with current headsets on the market, perhaps even greater.
PS VR Entry into Esports
I can first of all say that I can see how the headset can be used to experiment in console esports, a scene that doesn't get as much love as its PC counterparts, but it could prove to be an exciting proposition for the future to come.
The technology, at the current time of use, was flawless; from the blinding blurry image that affected my immersion, I cannot deny the overall feeling I have towards the possibilities of what can be done, providing the right game and the right approach is done to cement an esports VR future for both the audience and the professional gamer. Battlezone and rigs allowed me to experience a futuristic tank combat simulator that could easily become an esport that entices both viewers and players, which gives me hope for a long lasting future to come.
Being able to step in the tank, view everything happening around me and view the multiple screens offering me insight and detail without the usual hub we have grown accustomed to made me feel like what was happening was real. There was no fluff, no filter, I had to manually turn my entire being to find where my enemies were, push buttons to change weapons and in all experience the game, not just play it. That experience could cause more people to get invested and if enough people are invested in the scene then it can become something greater.
Regardless of how my experience went, I can only see positive moving forward for the technology and the industry, and while I am not personally 100% into the whole pull of VR from my first time using the technology, it does excite me more moving forward.
For more Insomnia58 coverage be sure to follow us on twitter @GAMURScom or ask @MonkeyKingHero what you would like him to look at next at the event.