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An image of Commando in Killing Floor 3
Screenshot by Dot Esports

Best Commando build in Killing Floor 3

Great starting class.

If you’re looking for a build ideal for solo and team play in Killing Floor 3, the Commando is one of the builds you need to consider.

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Mr Foster is one of the returning characters, albeit as a clone, and he plays the Commando Perk in KF3. This class is also the first one you access, and is ideal for close to mid-ranged combat, which ultimately allows for easier take-down of Zeds.

So, here’s the best Commando build with the right weapons, tools, skills, and bonus abilities.

Best Weapons for Commando build in Killing Floor 3

You can choose from different weapons for the Commando in KF3. However, I would recommend you use the following for the best results:

Best Primary weapons

  • Slot 1: Knightsbridge
    • Reactive Alloy Rounds
    • Mag-Channel Accelerator
    • Frag Launcher
    • Reflex Sight
    • Drum Mag
    • Fast Action Receiver
  • Slot 2: SCAR EIR
    • Armor Piercing Rounds
    • Suppressor
    • Laser Sight
    • Reflex Sight
    • Lightweight Mag
    • Heavy Frame Receiver

Knightsbridge comes with a large magazine that allows you to easily take down hordes of Zeds, while the SCAR EIR will kill Zeds with Husk or Siren armor.

weapon screen in Killing Floor 3
All available weapons for Commando. Screenshot by Dot Esports

Best Secondary

The Krait is the best sidearm option to finish off hordes, and the mods you must attach are Armor Piercing Rounds and Extended Mag.

Best Commando skills in KF3

Here are the best Commando skills you can use in Killing Floor 3:

Passive Skills

Skill NameSkill effectRequired level
Fire SaleIncreases max ammo capacity and reduces ammo cost from trader by 25%Level 2
OffsetWhile the magazine is half full, weapon Stumble increases by 50%
While the magazine is less than half full, weapon damage increases by 25%
Level 8
Not Dead YetTaking lethal damage leaves you at 1HP and grants you invulnerability and healing over time for 5 seconds
It has a 10-minute cooldown, and it reduces by 5 seconds each time you kill an enemy
Level 14
Time and AgainThe amount of Zed Time gained when destroying critical hit zones increases by 175%Level 20
Barrels BlazingShooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam-type weapons do not generate stacks
BLAZE at 10 stacks deals 30% increased weapon damage
Level 26

Throwables

Skill nameSkill effectRequired level
Think Fast!Grenades explode on impact and reduce self-damage from grenades by 25%Level 4
Capacity IncreaseIncreases throwable carrying capacity by 1Level 10
Cluster BombsGrenade explosion spawns 3 smaller bombs that explode for 200 Force damageLevel 16
Capacity IncreaseIncreases throwable carrying capacity by 1Level 22
ScavengerDestroying an enemy’s head grants a stack of SCAVENGER
SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo
Level 28

Gadgets

Skill nameSkill effectRequired level
Market PanicEnemies in Hellion’s acid clouds stay in Panic for 50% longerLevel 6
Extended CoverageHellion’s acid clouds last for an additional 4 secondsLevel 12
Caustic CureStanding in Hellion’s acid clouds regenerates 4 health per secondLevel 18
Quick ReturnDestroying enemy weak spots with weapons grants 5 gadget activation energyLevel 24
Boom CycleIncreases the number of secondary projectiles to 9, along with their spreadLevel 30

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Author
Image of Sourav Banik
Sourav Banik
Staff Writer at Dot Esports, Sourav covers live-service titles including Counter-Strike 2, VALORANT, Rainbow Six Siege, Delta Force, Fortnite, Marvel Rivals, and general gaming. He has been writing about video games since October 2021 with bylines at Destructoid, Dexerto, ONE Esports, and more. In his spare time, he enjoys lifting weights and spending time with his loved ones.