Jun 10 2014 - 7:44 pm

SK Gaming top week 3 with almost 2,000 GPM

After three weeks of action the League of Legends Championship Series, one thing is clear: The best teams aren't just dominating, the rest of the teams aren’t even close
Ferguson Mitchell
Dot Esports

After three weeks of action the League of Legends Championship Series, one thing is clear: The best teams aren't just dominating, the rest of the teams aren’t even close.

On that note, the most important stat this week is gold income rate, where we see a vast difference between the best and the rest. 

Here's where things stand (click for a larger image):

Infographic by LoLStats

SK Gaming (1,965.00), LMQ (1,862.29), and Alliance (1,855.33) had a massive lead over their opponents last week. The next closest team was CompLexity with 1666.26, almost 200 gold per minute behind. In layman’s terms, the top three teams had more money, and with it, much more power as the games went on.

Overall, trends throughout the LCS are starting to take shape. In Europe, Alliance and SK Gaming have rocketed to the top and seem intent on staying there. Third place Supa Hot Crew are doing well too, and outside a mediocre week 3, should have some time to push for a better finish than last split.

The real story, however, is the powerhouses from the spring. Fnatic, Gambit, and ROCCAT, who dominated in the first few months of games this year, are on the backslide, with only Fnatic showing signs of life. ROCCAT, who sat in the top three for most of the Spring Split, had just 1435.5 GPM last week, along with a measly 36.36 percent objective control. They need to step it up if they want to avoid relegation.

Meanwhile, over in North America, LMQ have come back from a rough week 2 to again post some mind-blowing stats, including 90 percent objective control. Especially impressive was mid laner Yu "XiaoWeiXiao" Xian, whose 29.0 KDA saw him again take the Weekly MVP title.

Other notables include Evil Geniuses’ marksman Johnny "Altec" Ru and his breakout performance of the split, a clear plus on EG’s acquisition policy, and CompLexity setting the second-highest GPM of the region. Could the CompLexity crew be on the verge of breaking out themselves?

Perhaps the biggest scare to fans of Cloud9 is their low KDA for the week—2.35. These guys set some major records last year, and appear to be struggling against some new and improved competition in the form of Dignitas and LMQ. Still, they’re just one game behind the leaders, and with 20 games to go, anything could happen.

Finally, a look at objectives. While first blood and first dragon appear to be more or less important, just take a look at those first turret statistics. Out of 16 games, only two were won by teams that didn’t take down the first turret. And no game went longer than 20 minutes without a turret being downed.

The message here is clear—down those turrets, dudes!

Photo via SK Gaming/Facebook

Jan 15 2017 - 10:31 pm

Kinguin and Fnatic Academy secure spots in European Challenger Series

The two teams made short work of the opposition.
Sam Nordmark
Writer at @dotesports
Photo via Riot Games

Fnatic Academy and Team Kinguin qualified for the European League of Legends Challenger Series, taking themselves one step closer to the game's premier competition.

In rather emphatic fashion, the two teams completely decimated their opposition. Both teams were able to secure quick 3-0 victories, and will now be competing in the upcoming season of the EU CS league.

While both teams fell short of first place in the qualifiers group stage, the teams made up for it in spades in the tournament finals. The Polish Kinguin roster were the first team to qualify for the league, as the team completely decimated opponents on Nerv.

Despite featuring former EU CS players such as mid laner An "SuNo" Sun-ho, as well as support Christophe "je suis kaas" van Oudheusden, it seemed as if Nerv weren't able to find any opening against the Polish team.

The final series of the day saw Fnatic Academy, in equally as dominant fashion, defeat Team Forge.

The academy team's display in the three games was incredible impressive, in particular the performances of mid laner Yasin "Nisqy" Dinçer and former FC Schalke AD carry Rasmus "MrRalleZ" Skinneholm, as both players only died once throughout the entire series.

With the qualifiers over, Kinguin and Fnatic Academy now join FC Schalke, Paris Saint-Germain, Millenium and Misfits Academy in the 2017 Spring Season of the EU CS.

The 2017 League of Legends season gets underway next week, when all regional leagues begin their spring seasons.

Today - 6:06 pm

Third-person health bars make competitive Overwatch easier to spectate

And Blizzard has added them to the game's public test region.
Nicole Carpenter
Dot Esports
Image via Blizzard Entertainment

Thank you, Blizzard! Overwatch in-game spectators can now toggle on third-person floating health bars for both teams.

It's a feature that's going to make Overwatch esports much more pleasant to watch—and it'll have a positive influence in caster analysis, too. Blizzard quietly implemented floating health bars for spectators in the latest Overwatch public test region patch, though the feature is expected to make it to the live server soon.

"I think this is going to help casting quite a bit in some of these bigger fights," OGN Overwatch caster Erik "DoA" Lonnquist said in a video on the feature. "You call tell the narrative of the fight a little bit more. You can kind of see who is getting lower."

Previously, this information was only available in the third-person perspective by looking away from the fight and to the team lineup bars at the top. And given how chaotic Overwatch can be, looking away for any amount of time could cause confusion.

Third-person health bars are one of the features fans and casters have been clamoring for, with Blizzard promising that increased spectator functionality would continue to roll out. "I think it really shows that [Blizzard] is listening to us," DoA added. "They're looking at what needs to be done in spectator mode. They're taking the steps they need to make it better. Props to Blizzard for putting it in there."

Blizzard has not commented on when this feature will hit Overwatch's live server, but we're guessing DoA wants it before he starts casting season two of the OGN Overwatch APEX on Jan. 17.