Jul 23 2017 - 2:58 pm

Five cards to craft in Gwent when starting out

These neutral cards add to any strategy in all factions.
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Image via CD Projekt Red

Gwent is a digital card game developed by CD Projekt Red where players construct decks and battle one another with cards inspired by The Witcher universe. Players choose from one of five factions, a leader card among those factions, then construct a 25 card deck made up of neutral and faction cards.

Decks are made up of unit and special cards that have distinct classifications: bronze, silver, and gold. A deck is limited to four gold cards, six silver cards, and unlimited bronze cards.

During the game, players compete over three rounds to accrue the most points on their respective board. The board is split into three rows—melee, ranged, and siege—that adhere to certain types of units. The first player to take two out of three rounds wins the match.

Below, we’ve listed the five best cards to craft when getting started in Gwent. They’re all neutral, so they'll add to any faction or strategy.

Furthermore, we’ve omitted any commons to ensure you get the most out of your hard-earned scrap. You will earn commons just by playing the game and opening kegs via leveling up your profile or spending ore earned through daily rewards and challenges. Silver and gold cards are harder to come by through opening kegs, so your scrap is best spent on these rarer, unique cards. Use this guide to strengthen your decks and add to your growing collection.

Roach

Silver

Cost to craft: 200

Roach provides tempo advantage whenever you play a gold unit from your hand. By themselves, gold units tend to provide large point swings. Roach intensifies these point swings while thinning your deck for later rounds.

Alzur’s Double-Cross/Marching Orders

Silver

Cost to craft: 200

While technically two different cards, their general impact in your deck is the same—they thin your deck, strengthen a unit, then play it to the board. Alzur’s Double-Cross and Marching Orders reward creative deck construction. When built correctly, either card can tutor for the lynchpin in your strategy.

Geralt: Igni

Gold

Cost to craft: 800

Geralt: Igni can catch you up or cement your lead, depending on the board state. When played correctly, Geralt: Igni destroys at least two cards for the price of one, an effect any strategy may use to victory. Destroying elements of your opponent’s board forces them to expend additional resources to salvage the round, all while providing card advantage for yourself in later rounds.

Ciri

Gold

Cost to craft: 800

Ciri provides card advantage early, then becomes a win condition in later rounds. In round one, Ciri forces your opponent to play more resources to take the round, especially in conjunction with Roach. After you’ve lost the round, Ciri returns to your hand. Now you’re ahead on cards for rounds two and three, paving the way to an easy win.

Renew

Gold

Cost to craft: 800

While Renew is often replaced by stronger faction cards later on, it adds flexibility and card advantage to your deck. Renew resurrects a gold unit from your graveyard and allows you to play your powerful gold units more aggressively in round one. Overcoming one Geralt: Igni is taxing enough for the opponent. Overcoming two? Unlikely.


These neutral cards will bolster any strategy, cultivate new strategies, and send you climbing up the ladder. Craft them today.

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