Image via [Valve](http://counter-strike.net/operationhydra)

The first CS:GO update of August removes the jump spot bug

Thanks, Valve.

A pesky jump spot bug, that essentially gave players a wall-hack, has finally been fixed in a beta update of Counter-Strike: Global Offensive.

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The so-called “BIG bug” gained the attention of the Counter-Strike community when BIG used it against FaZe Clan and Cloud9 during the PGL Major in late July. They were able to repeatedly use it to gain information at crucial choke points on Inferno, such as quad and banana. BIG later made it past the group stage with a 3-0 result, before being eliminated from the Major in the quarterfinals by Immortals.

The jump spot bug could be performed by doing a jump-crouch-stand movement at walls slightly taller than the player model.

Related: BIG found exploiting jump-spotting bug in match vs. FaZe

When all of the professional team’s complained about the exploit to Valve, the game developers, they were told to “avoid places” where the bug can be used. “Why are you not adapting?” Valve asked the players, according to FaZe’s Finn “karrigan” Andersen.

Valve has now fixed the bug so that player models coordinates entirely with peeking physics. To do so, the developers adjusted the first-person camera height “restriction system,” making it possible for the model’s head to be in line with what’s happening in the third person. So if you try to perform the bug, your head can finally be seen by the enemy.

Related: Valve apparently told CS:GO pros to adjust to the jump spot bug instead of fixing it

In addition to the camera changes, Valve also removed the silent landing sound accompanied with the bug. Players could previously mute their landing from various heights if they crouched in mid-air and stand up just before hitting the ground.


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Author
Jamie Villanueva
CS:GO writer and occasional IGL support pugger that thinks he's good but is actually trash.