Aug 25 2015 - 10:40 pm

You can see through walls in Counter-Strike with stereoscopic 3D

Being able to see through walls and around corners in your next game of Counter-Strike may be as simple as playing the game in 3D
Dot Esports

Being able to see through walls and around corners in your next game of Counter-Strike may be as simple as playing the game in 3D.

Stereoscopic 3D can have a variety of strange effects on modern games. Some of these effects can be beneficial to players, especially in a competitive game such as Counter-Strike. It all stems from how this type of three-dimensional technology works and how some games are unprepared to deal with it.

That’s exactly what YouTuber 3kliksphilip showcases in a new video showing off how stereoscopic 3D interacts with Counter-Strike: Global Offensive.


The first advantage 3kliksphilip demonstrates is the ability to peek around corners while exposing less of yourself than would normally be required. Stereoscopic 3D uses a separate image for each of your eyes to create a three-dimensional view. With each eye viewing an area to the side of the centralized vision you’re normally allowed, your field of view is essentially increased, allowing players to see past a corner before they would with a standard image.

What’s more, Global Offensive has a habit of loading and unloading in-game scenery off-screen. But with the player’s perspective changing through the use of stereoscopic 3D, some parts of the game world that are not drawn become visible. If a player is lurking behind a barrel or wall that the game is trying to remove from view, you can actually see through that area of cover.

Of course, even with those potential advantages stereoscopic 3D may not be feasible as a real competitive edge. The biggest obstacle is the difficulty presented by trying to aim down a three-dimensional crosshair. The layered fields of depth make it difficult to focus on both the crosshair and your target, especially if that target is some distance away.

The technology also causes drops in both performance and refresh rate as a result of having to render two different points of view simultaneously.

The YouTuber does offer a solution: Simply create a convenient binding that would allow you to toggle your 3D vision on and off. Just like that, you’ve got an instant, if unreliable, wall hack and peeking advantage at your disposal. Just be sure that you can stomach the constant changes in perspective.

Image via Wikimedia (CC BY-SA 3.0)

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