Call of Duty: Warzone’s latest update nerfs the AMAX, FARA, Streetsweeper, and Bullfrog

This could shift the meta in a big way.

Image via Activision

A new Call of Duty: Warzone update just went live, targeting some powerful meta weapons in the battle royale.

Raven Software revealed the patch notes, which contain information about nerfs to the CR-56 AMAX, FARA 83, Streetsweeper, and Bullfrog. One of the newest weapons in the game, the PPSh-41, has received a buff.

The AMAX, which has been a dominant assault rifle in Warzone for months, received the slightest of nerfs to its minimum damage, which dropped from 32 to 31. Raven said the AMAX is just a tad more dominant than we would like it to be¬†and with this change, our aim is to widen the selection of viable long-range assault rifles.”

The FARA 83, meanwhile, has been used as a close-range, secondary option to pair with a more long-range assault rifle or sniper. Raven has reduced the gun’s headshot multiplier from 1.5 to 1.35 and decreased its base ADS move speed by seven percent.

Two other close-range terrors, the Streetsweeper shotgun and Bullfrog SMG, have had changes to bring them back in line with other weapons in their classes. A number of attachments in the game have also been tweaked, such as many different stocks.

With Cold War weapons being the only ones found as ground loot in the 1984 version of Verdansk, Raven felt the need to address rumors about Modern Warfare guns being left behind, saying that “in the future, we fully intend¬†on¬†taking¬†a closer look at some of the Modern Warfare weapons that have been struggling.”

The full list of patch notes for the new update can be found below.

Gameplay

  • Loot that spawns across both Verdansk and Rebirth Island has¬†been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground¬†loot
      • Uncommon variant removed from ground¬†loot
      • Rare variant removed from¬†Supply Boxes
      • Epic variant removed from¬†Supply¬†Boxes
         
    • Hauer 77
      • Common variant added to ground¬†loot
      • Uncommon variant added to ground¬†loot
      • Rare variant added to¬†Supply Boxes
         
    • “The¬†Streetsweeper‚Äôs wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is¬†particularly¬†compelling for either party when players do not have the necessary tools in the¬†early-game¬†to effectively counter it.”

Bug fixes

  • Fixed additional map locations in¬†Verdansk¬†that allowed players to reach out-of-bounds¬†areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution¬†at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

Weapons

  • Assault Rifles
    • CR-56 AMAX
      • Minimum¬†Damage decreased from 32 to 31¬†(Warzone Only)
      • “With a great damage profile,¬†locational multipliers,¬†and manageable¬†recoil, the CR-56 AMAX¬†was able to¬†reliably¬†reach¬†extreme¬†TTKs at¬†long-range. This change¬†reduces¬†its¬†fastest¬†minimum damage¬†TTK¬†by about 17%¬†in addition to its¬†slowest¬†minimum damage¬†TTK¬†by an additional shot.¬†Its¬†fastest¬†maximum damage¬†TTK¬†however,¬†remains intact‚ÄĒwhich is a risk we feel is equal to the¬†reward¬†considering how unforgiving its rate of fire is¬†and how many other weapons it has to contest with in the mid-range¬†engagement space.¬†The CR-56 AMAX is just a tad more dominant than we would like it to be¬†and with this change, our aim is to widen the selection of viable long-range assault rifles.”
         
    • FARA 83
      • Headshot¬†Multiplier decreased from 1.5 to¬†1.35
      • Base ADS¬†Move¬†Speed decreased by 7%
      • “When combined with a mobility-based stock, the FARA 83¬†was¬†capable of reaching¬†exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently.¬†As part of our efforts to increase¬†the overall Time to Kill,¬†we are reducing¬†the FARA 83‚Äôs¬†fastest TTK by 16.6%¬†to compensate for its generous rate of fire and recoil control.”
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased¬†slightly
      • ADS speed reduced slightly
      • “While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react.”
         
  • Submachine Guns
    • Bullfrog
      • Maximum¬†Damage decreased from 34 to¬†32
      • Maximum¬†Damage¬†Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • “The Bullfrog’s exceptional¬†headshot multiplier has allowed it to reach one of the fastest TTKs in the game.¬†While this change does not¬†directly affect¬†that multiplier, it does¬†diminish its output.¬†This change reduces¬†the Bullfrog‚Äôs¬†ability to consistently achieve¬†extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK¬†to these¬†ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line.¬†We are hesitant to label this an outright ‚Äėnerf‚Äô as we believe there is more¬†value¬†to a weapon than its damage¬†alone.”
         
    • PPSh-41
      • Maximum¬†Damage¬†Range increased by 4%
      • Open Bolt Delay decreased¬†by 80%
      • “We¬†would like¬†to push SMGs in different¬†and interesting directions to distinguish them from one another. Ideally, we are providing a myriad¬†of options within each weapon category¬†that are supplementary to¬†a multitude of¬†diverse playstyles.¬†In that vein, we are going to push¬†the PPSh-41’s¬†identity in a way that continues to diversify it from its competition in meaningful ways.¬†To us, the PPSh-41 is the¬†quick to fire, high-capacity,¬†short-to-mid¬†range SMG.¬†Not every weapon needs to have the highest TTK potential, but every weapon should¬†at least feel viable and¬†have a niche where it excels given¬†a¬†complementary¬†playstyle.”

Attachments

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • “As we¬†continue¬†assess the place of Cold War snipers within Warzone, we realize there is much work to be done.¬†In addition to improving the overall efficacy of these weapons¬†and attachments, we will¬†also¬†be taking a close¬†look at¬†their optics.¬†This includes addressing attachment pros where there are few, if any, use cases.¬†In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment¬†very soon.”
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior¬†improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns,¬†Shotguns, Snipers)
      • ADS¬†Firing Speed¬†multiplier¬†decreased¬†by 75%
      • ADS¬†Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock¬†(Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS¬†Firing¬†Speed multiplier¬†decreased¬†by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock¬†(Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns)¬†
      • ADS Move Speed multiplier decreased by 50%
         
  • “It¬†is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that¬†regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why¬†assault rifles¬†have been able to assume the role of¬†submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction‚ÄĒwhich we believe speaks to just how strong they were.”