Alongside the battle royale mode, Battlefield REDSEC also introduced Gauntlet. It’s a knockout-style elimination mode where eight squads compete in a series of missions across different combat zones – until only one squad remains.
While it is a REDSEC mode, there’s nothing battle royale about it apart from a few new features, so here’s everything you need to know about Gauntlet in Battlefield.
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How to play REDSEC Gauntlet in Battlefield 6

Gauntlet is a game mode where eight squads go through four rounds of missions. Every round takes place in a small zone of the Fort Lyndon battle royale map and has a specific objective, such as destroying M-COMs, extracting data, or capturing zones. Completing objectives, killing enemies, and reviving allies grant points to the squad. At the end of the round, the bottom two squads are eliminated from the Gauntlet.
In Gauntlet, you bring your own loadouts, including weapons, training paths, and gadgets, making it feel more like a regular multiplayer. The only features that carried over to the Gauntlet from the battle royale are armor and the ability to crawl when downed.
If your squadmate leaves the game, you will get assigned a new teammate or be assigned to a new squad. The game aims for all squads to have four players heading into the mission.
All mission types in Battlefield REDSEC Gauntlet

Circuit
Circuit is similar to Domination, except there are many consoles on the map that you need to control. The total number of consoles available depends on the round, but the more you control, the better, as you get a point every 20 seconds for every controlled console.
Contract
In Contract, every life counts. You get one point for a kill, one for a revive, and 15 for wiping a squad. Any wiped squad (when all four squadmates are dead) is automatically eliminated from the Gauntlet. The mission continues until a certain number of squads are eliminated or the timer expires.
All squads are periodically spotted on the minimap to prevent passive play.
Deadlock
Deadlock is more akin to King of the Hill—multiple zones rotate throughout the match, and you get a point for holding one zone for three seconds. The main difference is that the number of players from the same squad on the zone doesn’t affect the point gains, so you have the option of splitting up if you don’t see much resistance from enemy teams.
Decryption
In Decryption, squads must pick up and hold beacons for 50 seconds to earn 10 points. Every squad member can hold one beacon, but it comes with a couple of trade-offs. Carrying a beacon reveals you on the map, and sprinting halts the calibration process, making it a much more tactical mission.
Extraction
This mission is somewhat similar to Grind from Call of Duty, except you don’t have to kill enemies, but collect data drives that spawn around the map. Pick up to 10 drives and deliver them to the drones at extraction points. Drones have a cooldown and are active for a short time after one of your squadmates deposits their drives, so coordinate extractions to avoid losing data.
Heist
Heist can only appear as the final mission in the Gauntlet. This is a Capture the Flag mode with cases instead of flags. Steal cases from the enemy base and deliver them while protecting yours. Each enemy case capture grants 10 points.
Vendetta
The first player to get a kill in Vendetta becomes a High Value Target (HVT). Your goal is to protect HVTs on your team and kill the enemy ones. Staying alive as an HVT awards one point for every five seconds, but keep in mind that every HVT is always visible on the map.
Wreckage
Lastly, Wreckage is a squad-based Rush. There are multiple M-COMs around the combat zone, and bombs you can pick up and plant on any of the targets. The trick is that holding a bomb reveals you on the map, and if you fail to plant in time, it’ll explode.
Published: Oct 29, 2025 07:23 am