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Naga Giants Druid Guide (Wild)

This article is over 7 years old and may contain outdated information

In a recent patch Naga Sea Witch was changed to work differently with all of the Giants in the game. While it does not effect the Standard meta, Wild has been greatly affected by the change and if you play Wild or simply want to get use out of your old cards that have been rotated out.

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Naga Sea Witch used to set the mana costs of all your cards to 5 mana, but it did not affect the cost reduction effects of Giants. With the latest update the base cost of the Giants get reduced to 5 and the cost reduction effects take place on top of that, which can lead to some crazy scenarios. The deck is legend viable and has been used to hit Rank 1 Legend by

These are all the effective changes that are now in place once you play Naga Sea Witch:

Snowfury Giant: Costs 0 with 5 Overload cards played.

Frost Giant: Costs 0 with 5 Hero Power uses.

Arcane Giant: Costs 0 with 5 Spells played.

Mountain Giant: Costs 0 with 5 cards in hand.

Molten Giant: Costs 0 with 5 damage taken.

Sea Giant: Costs 0 with 5 minions on board.

Clockwork Giant: Costs 0 with 5 cards in your opponent’s hand.

You can use the new changes to work in any deck that can accommodate giants and Naga Sea Witch. People have been trying the combo out even in decks like Paladin and Warrior in Wild with a mix of different giants in each deck. The most effective classes have been Druid and Warlock when it comes to making this mechanic work.

Card Choices

Innervate: One of the strongest basic cards in the game (and soon to be nerfed), Innervate allows you to make your big plays early on and push out giants as quickly as possible.

Doomsayer: Since the deck lacks and good early game and also relies on card draw, Doomsayer allows you to stall very effectively. Even if the minion does not go off, it is 7 heal for 2 mana at the very least against opponents that choose to clear off the minion through trades.

Wild Growth: The deck has a lot of expensive cards and we need all the ramp tools we can get. Wild Growth allows you to ramp up a mana crystal for the rest of the game, and even if you draw it when you have 10 mana you can draw a card with it making it a flexible must-have card.

Wrath: Wrath is a very effective early game removal that can also double up as card draw with a reduction in damage.

Jade Blossom: Jade Blossom is another ramp tool in the deck and you can replace it with Mire Keeper too if you wish for the flexibility of being able to generate a token and also have a 3/3 body on the board. Jade Blossom however does synergize with Arcane Giant, while Mire Keeper is better against Aggro decks.

Swipe: Swipe is a good removal tool against aggressive decks that have a lot of tokens and can also take out mid-sized targets.

Loatheb: Loatheb is a very key card in the deck as it allows you to protect your giants. If you are playing them in the lategame, playing free giants with Naga Sea Witch and Loatheb almost guarantees that there won’t

Naga Sea Witch: The core enabler of the deck that allows you to push out multiple giants in the same turn.

Nourish: Nourish gives you the flexibility to rapidly ramp up your mana crystals or to draw cards once you have sufficient mana available to you.

Spreading Plague: A very powerful anti-aggro tool that you can pull out to prevent face damage as the taunts can soak a lot of incoming damage from your opponent’s board.

Malfurion The Pestilent: A strong and initially underrated Death Knight Hero that allows you to setup poisonous minions or taunts while also upgrading to a very flexible hero power.

Ultimate Infestation: You can play it on turn 10 after ramping or combo with Naga Sea Witch to play both cards in the same turn. It is one of the highest value cards in the game and allows you to put together your Naga Sea Witch and Giants Combo for play in one turn.

Giants Package: We run 2X Mountain Giant, 2x Molten Giant, 2X Arcane Giant and 2x Sea Giant. You do not want to over-commit to your board in one turn and want to save your Naga + Giants combo for two separate turns.

Deck Code:  AAEBAZICAvoOmdMCDkBfigHTAf4BxAbhB+QI3AreFoK0Asu8AqDNAofOAgA=

Gameplay

You want to ramp up as early as possible and use tools like Doomsayer and Wrath to keep the board clear. Once you have enough mana try to draw as aggressively as possible to fish for a Naga Sea Witch. You do not want to over-commit into the enemy’s board clears and then be without a win condition. Try to drop enough damage on board to close the game in two turns but do not go overboard to allow your opponent a comeback. The deck is very weak to things like Lightbomb, Wild Pyromancer + Equality, Shadowreaper Anduin, Frost Nova + Doomsayer and so on. You need to account for such things and plan your turns accordingly.

Mulligan

  • Innervate (and Nourish)
  • Wild Growth
  • Doomsayer
  • Wrath
  • Jade Blossom

Conclusion

While the mechanics behind the deck feel a bit too oppressive and Blizzard might choose to change things around in the future, it is a very fun deck to play and it has been a lot of fun trying stuff with the Giants and Naga Sea Witch. With new Giants coming out every year, things can only get wilder! Hope you guys have fun with the deck and let us know how the deck works out for you in the comments below.


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